D&D 5E 2 PC Wizards Copying Each others spell books

jgsugden

Legend
Just a note on the one way in which free access to spells does add a noticeable improvement in wizard power levels: Rituals. If a wizard is 'thin' on spells, then they will have a smaller selection of rituals, but wizards they have easy access to a lot of spells often have almost all (or all) wizard rituals. My enchanter does get a lot of use out of rituals, and has worked to collect all of the ones he would like to have on a regular basis. There are about a dozen that it really pays to have. You can get them using just the basic spells granted by the class, but it does limit your versatility unless you find some additional useful spells.

Just a friendly suggestion: Blocking folks is a great way to avoid repeated incidents of conversation you do not wish to see. It also will curb thread derailments as people will spend less time discussing the discussion rather than discussing the thread topic. It really is a wonderful feature.
 

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Satyrn

First Post
Just a friendly suggestion: Blocking folks is a great way to avoid repeated incidents of conversation you do not wish to see. It also will curb thread derailments as people will spend less time discussing the discussion rather than discussing the thread topic. It really is a wonderful feature.
I find its implementation to be absolutely horrible. Especially the way . . wait. I'm derailing now, exactly what you just railed against, aren't I?

Please don't block me. I hate the way it's implemented.
 

jgsugden

Legend
I find its implementation to be absolutely horrible. Especially the way . . wait. I'm derailing now, exactly what you just railed against, aren't I?

Please don't block me. I hate the way it's implemented.
Even if not perfect - it does reduce the amount you see from 'offensive posters' quite a bit. Even if the implementation is not ideal for you, it does reduce this type of derailment, so there is a community benefit. I've only blocked a few people, and I still see when people quote them, but for the most part I have been happy with not having to deal with the vast majority of their posts.
 

FrogReaver

As long as i get to be the frog
I find its implementation to be absolutely horrible. Especially the way . . wait. I'm derailing now, exactly what you just railed against, aren't I?

Please don't block me. I hate the way it's implemented.

There is a fine line between the natural flow of conversation and total thread derailment.

I hate how the ignore feature is implemented here as well. I also dislike ignoring others because their contributions in other areas are often very interesting. It is often just one thread or discussion topic that I find issue with
 

To be fair though, magic weapons are worthwhile to practically anyone who fights, classed or no. While spell books are only going to show when a few types of classes show up with maybe a few extra from folks with feats appropriate to setting.

Not sure I fully agree with this statement.

Unless a magic weapon has some non-attach/damage bonus that makes it special to a wizard it will still preference to a melee class. Take a simple quarterstaff +2. Unless everyone is decked out like crazy the wizard will be last in line after the monk and any fighter that does not have a weapon equally plussed weapon. If a wizard gets the +2 quarterstaff it means everyone else has been equipped with weapons that are at least comparable.

Besides the fact that what would grabbing that magic melee weapon do for the wizard? It is a very rare situation where the wizard cannot be more effective with one of his cantrips and going melee makes more sense than fleeing or at the very least withdrawing from melee range.
 

CapnZapp

Legend
One of the main points of a wizard is to be the swiss army knife with MANY more options than the party sorcerer. By your logic that is not true.

Even without finding additional spells other than the two you gain every level, you still have considerably more spells available to you than the Sorceror.
Word.

TL;DR: If you feel entitled to more spells than the automatic ones (as opposed to being delighted when and if you do find any), my advice to your DM is to ask you to play another class.
 

Word.

TL;DR: If you feel entitled to more spells than the automatic ones (as opposed to being delighted when and if you do find any), my advice to your DM is to ask you to play another class.

Another person who is speaking like a game exists for the DM's benefit so he can tell his story. Stop acting like the DM is more important than the player. Both are equal at the table and if making sure that the wizard can find the occasional spellbook after the party defeats an evil wizard is too much work they obviously that DM is not cut out to be a DM.

A wizard should be about versatility but even with having a little more than double the spell selection of a Sorcerer (and actually not even that may more than a bard) very few wizards are going to take the highly specialized situational spells, there are just too many spell choices to take them when you only get two per level. So all a wizard becomes is a blaster like a Sorcerer who had a few more options than the Sorcerer and is a little less hamstrung when they come across a foe that is Damage Resistant to the more common spell damage types.
 

5ekyu

Hero
Not sure I fully agree with this statement.

Unless a magic weapon has some non-attach/damage bonus that makes it special to a wizard it will still preference to a melee class. Take a simple quarterstaff +2. Unless everyone is decked out like crazy the wizard will be last in line after the monk and any fighter that does not have a weapon equally plussed weapon. If a wizard gets the +2 quarterstaff it means everyone else has been equipped with weapons that are at least comparable.

Besides the fact that what would grabbing that magic melee weapon do for the wizard? It is a very rare situation where the wizard cannot be more effective with one of his cantrips and going melee makes more sense than fleeing or at the very least withdrawing from melee range.
I can see where i was unclear...

Regarding the higher frequency of magic weapons v spellbooks in loot found on adventuring...

Goblins, bandits, kobolds, ogres, etc can all use weapons... The rank and file. So can every thug and bruiser.

They all can use weapons and magic ones sure...when available.

Very few folks can use spellbooks by comparison. Its wizards, some warlicks, some feats...

So when it comes to "found loot" and "used loot" the fact that spellbooks are fewer than weapons makes sense UNLESS magic items are so very rare as to be almost unavailable OR the story line directly involves spell book central thenes like taking down a group of wizards.

It feels more like setting than oversight.

Sent from my [device_name] using EN World mobile app
 

Corpsetaker

First Post
I allow people to copy each other's spellbooks, but I've put in the old "chance of failure" rule where they have to roll for each spell and if they fail then they can't try again until they reach a new level.
 

Corpsetaker

First Post
Another person who is speaking like a game exists for the DM's benefit so he can tell his story. Stop acting like the DM is more important than the player.
Actually this is false. By default, the DM is the most important person at the table because he/she is running the game and providing a place for the characters to roam. The DM also does most of the work and most likely ends up paying the most money (PHB, DMG, MM etc....)
 

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