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D&D 5E The Problem With At Will Attack Granting

Zardnaar

Legend
4 rounds of a twin haste is 8 attacks. With 6 combats in a day that's 48 attacks granted (once you can twin 6 hastes in a day).

You also have the utility of having other things you can do than just grant attacks with those same spells and sorcery points. So while concentration is a drawback, versatility is a huge benefit.

Sorcerers don't heal either plus you will want other abilities.
 

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If you play a carbon copy of that other character you will be able to do damage and nothing else. The Warlord in question gets to do that same damage and heal, and invest in cool feats like inspiring leader, healer, skulker, actor, observant, etc.
Great! Teamwork creating a unit that's more than the sum of its parts! What's the problem again?
 

Lack of one jargon term in no way renders 5e incapable of handling a fairly simple concept. Yes, because of 5e's commitment to natural language, it means the phrasing of any such ability will be a tad convoluted. There's a lot of convoluted language repeated in 5e where a simple term would have sufficed.

That's just a design aesthetic decision.
Yeah, if they managed to write the Extra Attack feature on four classes, there's certainly no technical obstacle to them writing Extra Attack For Some Other Guy.
 

Zardnaar

Legend
Great! Teamwork creating a unit that's more than the sum of its parts! What's the problem again?
It's a support class that can deal the most damage in the game all if the time.

Thats the problem. Clerics have to buff and can be interrupted. And it heals and to be an effective warlord it needs more stuff on top of that.
 


Leatherhead

Possibly a Idiot.
the +2 ac, advantage on dex save, and the double speed which haste also provides.

Possibly shorter range as well. It would make sense for the warlord to be near the person he was helping / hindering.

That's really not the way you want to go with that comparison. Time Stop is the spell that grants actions without Concentration.

You want to come up with a mechanic that's as cost prohibitive as Concentration.
 





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