A question for all. How much did the strength of the lazy warlord mechanics in 4e factor into your like of the class?
Honestly, the more is see threads about the mechanical X,Y,Z of the warlord, most of them about how to port features from 4e to 5e, the more I tell myself that I think it would be best to keep the idea of a martial support class, but dont want the features that were given to such class in 4e in the 5e version. Something like they did with the sorcerers, which are different in mechanics and thematic in 5e. I think a martial support class should use mechanics that are left mostly unused by the player part of the game but are already in the system.
Xanathar's new classes and feats show us some new mechanics a class could emulate without magic: Catnap spell, spending HD on bonus action, super-advantage, give up advantage for extra attack etc.
So, instead of a mere translation from 4e to 5e, why not create a class that do something no other class can do? Why try to fit a new class in the mold of bard or cleric when they can do something different but still as useful as bardic inspiration or cleric heal?
Some quick ideas:
- Mess with short/rest long rest power recovery (shortens rest, recuperate features faster, dont expend ressource on a miss as a reaction etc)
- Ally within 30 can sacrifice advantage to let an ally within range do a single attack
- Help action give super-advantage (ala Elven accuracy feat), Help can target more than one ally at higher levels
- Recover exhaustion faster, recuperate X HD per short rest, party can transfer HD from one to another
- Bonus Action let an ally spend HD
- Concentration stances x/short rest: refluff bless, refluff sanctuary, refluff calm emotion, refluff crusader mantle etc