mellored
Legend
I'm partial to the tactical warlord.I still don't get the fascination with trying this to int mod. We are making a warlord not a solely tactical warlord. My basic abilities (especially the more inspirational ones) shouldn't require INT to function best and this int mod on uses basically forces that.
But mostly, I wanted a few points at level 1, but not be able to give out +20 to a skill check at level 20. So just off the top of my head, I went Stat+half-level for a 3-15 points range.
I didn't put much though into balance. Just threw out some ideas.
The only level gate was the saving throw penalty. And only to keep it out of the hands of casters.However, there are still a few things. My first major concern is that you are level gating some of these abilities when it's a single resource pool you get to spend on them which makes it feel like the higher level gated abilities should be stronger when they should actually be equal (or else why worry about the lower tier abilities).
But really, I can't think of many that need level gates if they go the scaling right.
Again, i didn't balance. But let me see...Healing, even gated by hit dice should not be at will. At level 6 you would be able to instandly fully heal 2 party members from 0 hp in the same turn. It's not just a problem with your particular implementation of at-will healing. Healing simply must have a per rest limitation on it.
Your typical (5+2) * 6 = 47 HP
Maximizing a d8 = +3.5 HP
* half your hit dice per day * a party of 5.
= 10.6 * 5 people per day.
Mass cure wounds gives 17.5 HP * 5 people.
So it seems about right for a base ability. With sub-class boosting.
Yea. Probably change skills to 2 points for +1.The skill boost one concerns me if it's not left to a combat only use (not many skills get used in combat so I don't see any particular issue with it at this time)
Change saves to 5 points for -1.
And change scaling to just warlord level.
That works better.
I'm not sure I have any.What are some of the encounter or long rest style save abilities?
"when you roll inititive"
"When an ally fails with a spell, they gain a slot 2 levels lower than they cast."
And healing, with hit dice.
All of which are gated other ways besides resting.
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