Andrew Moreton
Adventurer
I have not spent most of the skill points or 2 alchemical discoveries and have tried to limit my feat choices. But by default I have every published supplement turned on so I find it hard to limit the choices.
It gets good sneak attack, and good alchemy , as designed it uses 2 shortswords , could also use daggers for a wider choice of weapons you need to take a level of fighter or similar to get martial weapon proficiency or spend a feat to get proficiency with one weapon.
Toughness could be replaced by any other feat , improved critical is a good choice
Unnamed Hero
Human alchemist (vivisectionist) 17/unchained rogue 3 (Pathfinder RPG Advanced Player's Guide 26, 134, Pathfinder RPG Ultimate Combat 72, Pathfinder RPG Ultimate Magic 20, Pathfinder Unchained 20)
Medium humanoid (human)
Hero Points 1
Init +6; Senses Perception +0
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Defense
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AC 16, touch 16, flat-footed 10 (+6 Dex)
hp 146 (20d8+43)
Fort +12, Ref +18, Will +6
Defensive Abilities blade sense +1, evasion; Immune poison
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Offense
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Speed 30 ft.
Special Attacks sneak attack (unchained) +2d6, sneak attack +9d6 +2 Str damage
Alchemist (Vivisectionist) Extracts Prepared (CL 17th; concentration +20)
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Statistics
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Str 11, Dex 22, Con 12, Int 16, Wis 10, Cha 10
Base Atk +15; CMB +15; CMD 31
Feats Brew Potion, Combat Expertise, Double Slice, Greater Two-weapon Fighting, Improved Feint, Improved Two-weapon Feint[UC], Improved Two-weapon Fighting, Shadow Strike[APG], Throw Anything, Toughness, Two-weapon Defense, Two-weapon Feint[UC], Two-weapon Fighting, Weapon Finesse
Skills Acrobatics +29, Stealth +29
Languages Common, Primordial
SQ alchemy (alchemy crafting +17), discoveries (crippling strike, eternal potion, extend potion, grand mutagen, greater mutagen, infusion), hero points, hidden blade, mutagen (+8/+6/+4/-2, +6 natural armor, 17 hours), poison use, prestige unseen court, prestige-flint, prestige-risur, rogue talent (firearm training[UC]), swift alchemy, torturous transformation
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Special Abilities
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Alchemy +17 (Su) +17 to Craft (Alchemy) to create alchemical items, can Id potions by touch.
Blade Sense +1 (Ex) +1 dodge bonus to AC vs. attacks made against you with light blades.
Combat Expertise +/-4 Bonus to AC in exchange for an equal penalty to attack.
Crippling Strike (Ex) Your sneak attacks do 2 points of Strength damage.
Eternal Potion (Su) Make extended potion permanent.
Evasion (Ex) If succeed on Reflex save for half dam, take none instead.
Extend Potion (3/day) Cause any non-instantaneous potion to have 2x duration.
Grand Mutagen (Su) +6 nat AC, +8/+6/+4 to physical attributes, -2 to mental attributes
Greater Mutagen (Su) +4 nat AC, +6/+4 on two physical attributes, -2 on two mental attributes.
Hero Points Hero Points can be spent at any time to grant a variety of bonuses.
Hidden Blade +1 +1 bonus on Sleight of Hand checks to conceal a light blade.
Immunity to Poison You are immune to poison.
Improved Feint You can make a Bluff check to feint in combat as a move action.
Improved Two-Weapon Feint Make a Bluff check instead of your first attack
Infusion Create an extract can be used by anyone but takes up a slot until used.
Persistent Mutagen (DC 21) (Su) Mutagen adds +8/+6/+4/-2 to physical/mental attributes, and +6 nat. armor for 17 hours.
Poison Use You do not risk poisoning yourself accidentally while poisoning a weapon.
Prestige (Flint): 0 Most fantasy adventurers are “free agents,” with no boss but themselves, usually out on the edge of civilization with few allies they can call on in a pinch. In Zeitgeist, though, you and your fellow PCs may want to call in favors from the RHC, t
Prestige (Risur): 0 Most fantasy adventurers are “free agents,” with no boss but themselves, usually out on the edge of civilization with few allies they can call on in a pinch. In Zeitgeist, though, you and your fellow PCs may want to call in favors from the RHC, t
Prestige (Unseen): 0 Most fantasy adventurers are “free agents,” with no boss but themselves, usually out on the edge of civilization with few allies they can call on in a pinch. In Zeitgeist, though, you and your fellow PCs may want to call in favors from the RHC, t
Shadow Strike You can deal precision damage against targets with some concealment.
Sneak Attack (Unchained) +2d8/+2d4 +2d8 damage with a dagger-like weapon if you flank your target or your target is flat-footed.
Sneak Attack +9d8/+9d4 +9d8 damage with a dagger-like weapon if you flank your target or your target is flat-footed.
Swift Alchemy (Ex) Construct alchemical items in half the normal time.
Throw Anything Proficient with improvised ranged weapons. +1 to hit with thrown splash weapons.
Torturous Transformation At 7th level, a vivisectionist adds anthropomorphic animal to his formula book as a 2nd-level extract. When he uses this extract, he injects it into an animal as part of a 2-hour surgical procedure. By using multiple doses of this extract as p
Two-Weapon Defense +1 to AC while wielding 2 weapons. +2 when doing so defensively.
Two-Weapon Feint Forgo first melee attack to feint
Hero Lab and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free download at http://www.wolflair.com
Pathfinder® and associated marks and logos are trademarks of Paizo Inc.®, and are used under license.
It gets good sneak attack, and good alchemy , as designed it uses 2 shortswords , could also use daggers for a wider choice of weapons you need to take a level of fighter or similar to get martial weapon proficiency or spend a feat to get proficiency with one weapon.
Toughness could be replaced by any other feat , improved critical is a good choice
Unnamed Hero
Human alchemist (vivisectionist) 17/unchained rogue 3 (Pathfinder RPG Advanced Player's Guide 26, 134, Pathfinder RPG Ultimate Combat 72, Pathfinder RPG Ultimate Magic 20, Pathfinder Unchained 20)
Medium humanoid (human)
Hero Points 1
Init +6; Senses Perception +0
--------------------
Defense
--------------------
AC 16, touch 16, flat-footed 10 (+6 Dex)
hp 146 (20d8+43)
Fort +12, Ref +18, Will +6
Defensive Abilities blade sense +1, evasion; Immune poison
--------------------
Offense
--------------------
Speed 30 ft.
Special Attacks sneak attack (unchained) +2d6, sneak attack +9d6 +2 Str damage
Alchemist (Vivisectionist) Extracts Prepared (CL 17th; concentration +20)
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Statistics
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Str 11, Dex 22, Con 12, Int 16, Wis 10, Cha 10
Base Atk +15; CMB +15; CMD 31
Feats Brew Potion, Combat Expertise, Double Slice, Greater Two-weapon Fighting, Improved Feint, Improved Two-weapon Feint[UC], Improved Two-weapon Fighting, Shadow Strike[APG], Throw Anything, Toughness, Two-weapon Defense, Two-weapon Feint[UC], Two-weapon Fighting, Weapon Finesse
Skills Acrobatics +29, Stealth +29
Languages Common, Primordial
SQ alchemy (alchemy crafting +17), discoveries (crippling strike, eternal potion, extend potion, grand mutagen, greater mutagen, infusion), hero points, hidden blade, mutagen (+8/+6/+4/-2, +6 natural armor, 17 hours), poison use, prestige unseen court, prestige-flint, prestige-risur, rogue talent (firearm training[UC]), swift alchemy, torturous transformation
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Special Abilities
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Alchemy +17 (Su) +17 to Craft (Alchemy) to create alchemical items, can Id potions by touch.
Blade Sense +1 (Ex) +1 dodge bonus to AC vs. attacks made against you with light blades.
Combat Expertise +/-4 Bonus to AC in exchange for an equal penalty to attack.
Crippling Strike (Ex) Your sneak attacks do 2 points of Strength damage.
Eternal Potion (Su) Make extended potion permanent.
Evasion (Ex) If succeed on Reflex save for half dam, take none instead.
Extend Potion (3/day) Cause any non-instantaneous potion to have 2x duration.
Grand Mutagen (Su) +6 nat AC, +8/+6/+4 to physical attributes, -2 to mental attributes
Greater Mutagen (Su) +4 nat AC, +6/+4 on two physical attributes, -2 on two mental attributes.
Hero Points Hero Points can be spent at any time to grant a variety of bonuses.
Hidden Blade +1 +1 bonus on Sleight of Hand checks to conceal a light blade.
Immunity to Poison You are immune to poison.
Improved Feint You can make a Bluff check to feint in combat as a move action.
Improved Two-Weapon Feint Make a Bluff check instead of your first attack
Infusion Create an extract can be used by anyone but takes up a slot until used.
Persistent Mutagen (DC 21) (Su) Mutagen adds +8/+6/+4/-2 to physical/mental attributes, and +6 nat. armor for 17 hours.
Poison Use You do not risk poisoning yourself accidentally while poisoning a weapon.
Prestige (Flint): 0 Most fantasy adventurers are “free agents,” with no boss but themselves, usually out on the edge of civilization with few allies they can call on in a pinch. In Zeitgeist, though, you and your fellow PCs may want to call in favors from the RHC, t
Prestige (Risur): 0 Most fantasy adventurers are “free agents,” with no boss but themselves, usually out on the edge of civilization with few allies they can call on in a pinch. In Zeitgeist, though, you and your fellow PCs may want to call in favors from the RHC, t
Prestige (Unseen): 0 Most fantasy adventurers are “free agents,” with no boss but themselves, usually out on the edge of civilization with few allies they can call on in a pinch. In Zeitgeist, though, you and your fellow PCs may want to call in favors from the RHC, t
Shadow Strike You can deal precision damage against targets with some concealment.
Sneak Attack (Unchained) +2d8/+2d4 +2d8 damage with a dagger-like weapon if you flank your target or your target is flat-footed.
Sneak Attack +9d8/+9d4 +9d8 damage with a dagger-like weapon if you flank your target or your target is flat-footed.
Swift Alchemy (Ex) Construct alchemical items in half the normal time.
Throw Anything Proficient with improvised ranged weapons. +1 to hit with thrown splash weapons.
Torturous Transformation At 7th level, a vivisectionist adds anthropomorphic animal to his formula book as a 2nd-level extract. When he uses this extract, he injects it into an animal as part of a 2-hour surgical procedure. By using multiple doses of this extract as p
Two-Weapon Defense +1 to AC while wielding 2 weapons. +2 when doing so defensively.
Two-Weapon Feint Forgo first melee attack to feint
Hero Lab and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free download at http://www.wolflair.com
Pathfinder® and associated marks and logos are trademarks of Paizo Inc.®, and are used under license.