S
Sunseeker
Guest
I'm not here to be your Xbox. Being DM takes time and prep and ya know, WORK. So if I set down after taking that time and prep and work and the player's response is "Hey we're gonna go kick chickens for 4 hours." You can find another DM.Even so I have a heavy dislike for it. See to me D&D is a role playing game and the PC's should have the freedom to play their characters however they want. This means that the DM shouldn't have preset notions and rewards for doing what the adventure requires.
I am SO ANGRY right now and this just PISSES ME OFF.If the pc's decide that Dragon flying over the town looks nasty and head the other way then they should have the freedom to do so.
You know why there's a pretend dragon flying over your pretend heads in your pretend town? Because the DM set down beforehand and said "Hey, you know what the players might have fun dealing with, a dragon? I mean, it's in the name of the game right?" So for you to sit there and act like this isn't somehow part of the DM's plan for things for you to deal with absolutely infuriates me.
Adventures aren't sandboxes because they're probably about 50 pages long. You can't put infinite content into that. Jesus this is like Grade-A ignorance of game design 101.Adventure paths in general are horrible for just that reason. The adventurers lives shouldn't be set and railroaded only on the path the DM sets before them. Also if you were going to build a adventure path and get player buy in why not actually make it work? Why not make the adventure actually contain the amount of XP needed to level instead of just a fraction of it? BAH!
Okay. Lots of people like different things.My players love to track their xp and levels and feel a since of accomplishment with their characters when they earn a level up and are not simply given a level up because the adventure requires them to be higher.
What we balk at is players being disrespectful and acting like we are their personal entertainment systems who must bend to their every ridiculous desire.Is it really all that hard to award xp? I'm amazed that DM's can build encounters and entire settings and yet balk at the simple task of awarding xp for monsters slain,role playing,creative thinking and good gaming.
One of my player tells me player freedom is simply gone from the game in favor of the amusement park get on here and get off over there style of of play and while it might be more rare surely there are a lot of DM's out there like me that don't run there games that way.
Right?
WRONG.