D&D 5E [GUIDE] The Sorlock – Guide to the tormented divine soul with Xanathar's Divine Soul(17)+Hexblade(3) [Updated 12/20/21]

Avernum

First Post
In terms of damage, what do you think about 1 Hexblade Warlock/2 Fighter/17 Wizard

You lose EB as your main source of damage, but you get SR+Hex+Hexblade+Action Surge+Wish/Simulacrum. And your SR spell slots recover on short rest.
 

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Yunru

Banned
Banned
In terms of damage, what do you think about 1 Hexblade Warlock/2 Fighter/17 Wizard

You lose EB as your main source of damage, but you get SR+Hex+Hexblade+Action Surge+Wish/Simulacrum. And your SR spell slots recover on short rest.
Actually all you really lose is the +CHA on each blast. It's a drop, but still nice with Hex and Curse.

Edit: Opps, Wizard not Sorcerer. You also lose Metamagic which is a bit hit.
 
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Avernum

First Post
Actually all you really lose is the +CHA on each blast. It's a drop, but still nice with Hex and Curse.

Edit: Opps, Wizard not Sorcerer. You also lose Metamagic which is a bit hit.

Is it that big of a hit if you were going to use Action Surge in lieu of Quicken anyways?
 


Yunru

Banned
Banned
Re: Simulacrum, Sorcerer and Warlock are the best classes to have it cast on, depending on what you want.
Spell slots don't come back, but Sorcery Points and Mystic Arcanium do.

Therefore if we're going for best-simulacrum, I suggest at least 13 levels of Warlock (since Simulacrum is on the Warlock listed, not that I ever noticed before).

EDIT: Didn't notice because it's not. Damn you google-fu, you mislead me!
 
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First of all, congrats on the guide! Im very interested on this because of high DPR while mantaining a good spell progression. This makes the already powerful sorclock into a beast by using hexblade's bonuses and divine soul's bigger spell selection, which is exactly what I was trying to come up with on my own. Sure the fighter multiclass dip could do even more damage, but you would stretch your spell progression even further (you are already 2/3 levels behind with warlock, add fighter and now you are 5 levels behind, which equates to a 3 spell level difference for the entire game). Adding fighter would also mean you lose a feat / asi, a metamagic choice and 2 more sorcery points. The way I see, this build shines not as the best theoretical possible DPR ever, but as a high DPR build with a great utility / versatility, and to me the 2 level dip into fighter just makes you better at something you are already good at, while becoming worse in every other aspect while significantly delaying your spell progression.

One thing I realized that wasn't mentioned, is how awesome elven accuracy gets with hexblade curse. You can alway re-roll your bad roll with advantage, so this means 3 chances of getting a critical hit, on a 19-20. This translates to a whooping 28.1% crit chance, so its very likely you are gonna get at least one critical hit per EB use (71% of getting at least one crit per EB, or 92% on a double quickened EB). I dont think you factored critical hit damage into your DPR math, but its cerainly not neglectable. Considering my DM uses a critical hit table for added effects, this makes the build much more powerful against bosses in my table.

Doing the math, the added damage from crits with elven accuracy and hexblade's curse on a EB would be 4 * 0.281 * 5.5, which is about 6 extra damage. So in the examples, first round would be 72, second round 86, and third round 172. If you don't cast hex on the second round, and instead double EB, you would deal 72 + 144 + 144 = 360 vs 330 with hex. On the 4th round, the comparison would be 504 vs 502, with hexblade still doing more damage than hex, but by a small margin. Only on the 5th round would casting hex do more, at 674 vs 648. So for "fast" fights that last at most 4 rounds, using only hexblade's curse for single target damage is the better choice.

This is pretty significant considering that hex requires concentration, and you usually need the concentration slot to give yourself advantage/elven accuracy anyway. This also means that it should be pretty rare to need to use both hexblade and hex together, and it also demonstrates how powerful hexblade's curse with EB actually is. I believe this fact should be added to your guide, as most fights you will either use hexblade's curse (big bad boss of the day) or hex (normal mobs), hardly ever both at the same time.

Now, if only my DM would allow drows/half-drows into the campaign, I would get that tasty extra farie fire and darkness :D... But alas he does not, so Im stuck with half-elf :(. I guess Im gonna go with the archfey patron for it, since its really an amazingly good spell
 
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gyor

Legend
One combo that most don't realize works is Tortle and Divine soul. Cast a Quickened Spirit Guardian, then use Shell Defence, your 17 AC natural AC gets another +4 AC for 21 AC, you get advantage on strength and constitution checks. You can do anything that requires an action, but your well defended against attacks, and as a sorcerer you already have con save Prof, but now with advantagefor con saves which means no only protection from spells with a con save, but advantage on concentration checks too, which protects your Spirit Guardian spell.
 

Carlos Barreto

First Post
Nice guide!! I will play a Sorlock Divine Hexblade and I will follow some of these advice. The only difference is that I believe I will add some gishness by using a melee weapon + melee cantrips in combat (I don't know... it just feels wrong to be a Hexblade and don't use a weapon) and blast power (because I love to blast enemies to death), but that's a little bit of personal flavor.

Now I'm wondering: besides flavor, what's the appeal to have Toll the Dead and Sacred Flame cantrips when you have a build based on the best ranged damage cantrip of the game (Eldritch Blast + Invocations)?
 

Mayu Polo Wieja

First Post
Thank you very much for posting this guide. It is exactly what I was looking for! However, I was also wondering if you could explain a bit more your level 1 spell choices? Why not something like Chromatic Orb for its higher damage output and elemental flexibility?

Thanks!
 

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