Keenberg
First Post
Thanks Baumi (and thanks SensoryThought)!
Actually meant to say I should (fingers crossed) have the Revised Fighter 2.0 up on the website by late tomorrow night.
Cool! Excited to have a look (whether tomorrow or not.)
Thanks Baumi (and thanks SensoryThought)!
Actually meant to say I should (fingers crossed) have the Revised Fighter 2.0 up on the website by late tomorrow night.
Hey all!
My goals were to eliminate 4E rules bloat for classes and create a more freeform spellcasting system.
The article in question is here:
Revised 4E Wizard Class Eternity Publishing
Let me know what you think.
Edit: I'll add a link to the Revised 4E Fighter v2 in this first post as well.
http://eternitypublishing.wordpress.com/2012/01/30/revised-4e-fighter/
Just found this after finding eternitypublishing site out in the wild....
I am wondering if this wouldnt make an interesting foundation for a 4.5e.
Math is severely off. +2 area for -1 die? Level 19 Wizard can disintegrate in an area 3 burst as an encounter option? i.e. do Encounter attack, AP: Encounter attack - anything you hit twice is dead…
I was wondering, it definitely takes math savvy to pull off the idea well.
Wizards seem to embed a lot of class ability in the powers themselves. (instead of having class features that affect the powers)You don't do dice as a point mechanism. You build powers around say effect+type where Wizards are good at adding additional targets via Area Bursts/Close Blasts.
You don't do dice as a point mechanism. You build powers around say effect+type where Wizards are good at adding additional targets via Area Bursts/Close Blasts. Take the powers that Daze at level 3 as an example:
Prismatic Spray - Wizard close blast 5
Words are Not Enough - Cleric 2 targets, melee
Predator's Flurry - Druid 2 targets+baked in shifting+melee
Thundering Strike - Warden 1 target, melee, typed
Astral Flare - Cleric, Close burst 3!, but does no damage
Etc...
Need some [IRONY] tags, there. ;P(because wizards needed an upgrade)