FitzTheRuke
Legend
That probably has to do with my "feel" for levelling is pretty ingrained at this point - How long you should live with a character between levels before you deserve a level-bump award.
I doubt it. PbP actually encourages player agency moreso than f2f gaming, I think.But I am wondering: are there classes that don't work well in pbp play?
Strict initiative order will make a round last a week, at best!Yes, using strict initiative orders (especially in games with initiative changing each round) will bring the game to a screeching halt every combat. Side vs side initiative is much better as it allows people to act whenever they happen to return to the website.
Games where both attack and defense roll to see if damage happens would probably be better off if the players rolled both the attacks and the defense rolls. But not all GMs want to give out the monster stats that would be needed for this.
Reactions can be a little problematic. Attacks of Opportunity aren't a huge big deal, for the most part, but abilities with a lot of moving parts on a Reaction can cause big retconning, which is a pain.