What item daily rules do people use?

Garthanos

Arcadian Knight
Its like his character is "a truck driving man" who really wants a pickup truck but he has to trade in a brand new Vette to get and old beater of a truck. Sure the truck can go 4x4 and that is what he is after and the Vette would get stalled where he wants to travel.

But really why not let him have a fancy Truck.. and figure out better ways to deal with offroad mobility
 
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Marshall

First Post
So bloody what? You are a 7th level PC if a level 9 item is inferior to a level 4 item then it isnt the money that is broken it is the item levels. (or a level 8 is worse than a level 3)

Really?!? You cant come up with a dozen items in 3 minutes that are worth less to a specific PC than an item 5 levels lower? +2 Flaming Wand vs. a Frost Dragonshard to a cold mage....
 

Garthanos

Arcadian Knight
Really?!? You cant come up with a dozen items in 3 minutes that are worth less to a specific PC than an item 5 levels lower? +2 Flaming Wand vs. a Frost Dragonshard to a cold mage....

So the PC is supposed to be punished for converting? It sure looks feels like punishment basically the DM saying oh you cannot have an at-level version of that (yes its mild)... Or is that THE VALUE a way to NERF people who want useful gear just a bit.

I was starting to think maybe Inherent Bonuses changes the light of things entirely but not really a DM might provide an item with a bonus slightly higher than inherent bonuses which gives an increase for a temporary time .

OK I am convinced. ;) its only really ever going to be that 5 level difference. (we still have the weirdness of never using lower level items as components to fuel building a higher level item)

Now on a related front. Is there some weirdness introduced by Inherent Bonuses where if the items effect doesn't scale with its level, ie little benefit to upgrading. Creating several lower level items being way more useful?
 
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Garthanos

Arcadian Knight
Its like his character is "a truck driving man" who really wants a pickup truck but he has to trade in a brand new Vette to get and old beater of a truck. Sure the truck can go 4x4 and that is what he is after and the Vette would get stalled where he wants to travel.

But really why not let him have a fancy Truck.. and figure out better ways to deal with offroad mobility

Heck that character is expressing his Truck Driving man-ness far better by taking that old beater and if we are talking about items being a way to express the character :):):):) its kind of awesome.

Color me convinced guys. I am blaming thinking rut inspired by a touch of paranoia.
 

Garthanos

Arcadian Knight
Gold is exponential. Assuming items you find are roughly level+2 to +3, an item you don't want in original rules set is a perfect item of level -2 to -3. Find a 9th level item you don't like as a 7th level PC? That's a perfect level 4 item you can pick out.

That's really powerful and you're arguing it should be better than that...

Cannot do that RAW by the way "The ritual destroys a magic item of your level or lower"
 


So bloody what? You are a 7th level PC if a level 9 item is inferior to a level 4 item then it isnt the money that is broken it is the item levels. (or a level 8 is worse than a level 3)

It seems to me it just makes more sense to let players have their fun and play the characters they want if that means their story is making items that suit them (and I have had many where that was definitely part of it) then perhaps DMs should just deal with it. Or the system needs adjustment so that can happen.

Also Goal posts... AbdulAlhazred was saying disenchant was supposed to (at least sometimes) allow converting lower level trash items to something better. 25 +1s to get even a +2 is ridiculous. It isnt happening.

No, but 5 +1s to make another +1 that is actually useful, that's not far-fetched, and ONE +2 to make a particularly useful +1 is not absurd either. Some enchantments are QUITE worth it for specific characters. There's no way to universalize all item levels. They vary from party to party and character to character.
 

Marshall

First Post
Now on a related front. Is there some weirdness introduced by Inherent Bonuses where if the items effect doesn't scale with its level, ie little benefit to upgrading. Creating several lower level items being way more useful?

Yes, but again, thats the economy problem.
I keep coming back to Fortune Stones as emblematic of the issue. 12th(14th?) Level is for a daily reroll is probably a little high, but even at that level any PC worth his salt is going to want to have a handful by late paragon since the cost becomes pocket change.
 

Garthanos

Arcadian Knight
No, but 5 +1s to make another +1 that is actually useful, that's not far-fetched

hmmm what if the percentage you got back was based on your relative level... converting lower level items gives you better results might show skill of the enchanter that wayl

/this way the player is the one deciding what is trash in a sense. (instead of some rarity rating)
 
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Garthanos

Arcadian Knight
Yes, but again, thats the economy problem.
I keep coming back to Fortune Stones as emblematic of the issue. 12th(14th?) Level is for a daily reroll is probably a little high, but even at that level any PC worth his salt is going to want to have a handful by late paragon since the cost becomes pocket change.

To much inflation is a problem in the real world too. ;)
 

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