Let's invent some +1 Feats

G

Guest 6801328

Guest
Immovable Object
+1 Str or Con
You have Advantage on saving throws or ability checks to avoid being moved or knocked Prone
 

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G

Guest 6801328

Guest
Unstoppable Force
+1 Str or Con
When you use the Shove action you roll with Advantage
If you move at least 10' immediately before using the Shove action, you can choose to either combine both effects (i.e. move the target 5' and knock it prone), or move the target 10'.
 
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Slit518

Adventurer
Strong
+1 Strength
You gain 1/2 more in carrying capacity.

Nimble
+1 Dexterity
You can gain Advantage on any Dexterity skill check or saving throw, once you use this feature you must finish a Short or Long Rest before you can use it again.

Indomitable
+1 Constitution
As a Reaction you can use a Hit-Die to heal some hit-points. Once you use this feature you must finish a Short or Long Rest before you can use it again.

Smart
+1 Intelligence
You gain 1 knowledge skill, 1 tool, and 1 language of your choice.

Wise
+1 Wisdom
You can often discern the outcome of things, finding the best course of action to take at any given moment.
You gain Insight as a skill if you don't already have it, if you already have it you may double your proficiency modifier in that skill.
Whenever you roll an Insight check to determine an outcome, you may add 1d6 to that roll, you can do this a number of times equal to your Wisdom modifier (a minimum of 1), and must finish a Long Rest to regain all spent uses.

Lovable
+1 Charisma
You gain a mob of admirers equal to your Charisma modifier (a minimum of 1). They are hardcore fanatics that will live & die for you. They do not fight, but they will take a hit for you. And if an admirer is killed, a new one will come to replace it.
Follower's Stats -
HP: 4
AC: 10
Stats, skills, saves: +0
Movement: 30 feet
 


Horwath

Legend
Shield bash, requirement; proficiency with shields and all martial weapons
+1 str or con
When you take Attack action with one handed melee weapon while you have your shield equiped, you can make one attack with your shield as a Bonus action.
Use str for attack and damage bonus.
Add any shield magic bonus to AC as bonus to attack and damage.
 

Volund

Explorer
Generic Ability Feat

Choose one ability and add +1 to that ability score.

Then choose one of the following benefits:
1) You can add half of your proficiency bonus to any ability check you make using your chosen ability if the check does not already include your proficiency bonus,

OR

2) Choose one of your proficient skills that uses your chosen ability. Your proficiency bonus is doubled for any ability check you make with that skill, provided the skill is not already benefiting from a feature that doubles your proficiency bonus.
 



Blue

Ravenous Bugblatter Beast of Traal
Well Rounded
+2 to your lowest ability score
Gain training in a skill normally associated with that ability score.

Yes, this is a +2 ... but it's a +2 that you'd never spend your ASI on. (And the cheapest one to increase via point buy.)
 

Sadras

Legend
Virtuous
+1 to WIS, INT or CHA

Select an additional Personality Characteristic* (Ideal, Bond or Flaw) for your character.

(WIS) Earn 1 Renown in every Faction, Organisation or Society per 5 Levels; or
(INT) Learn 1 additional Language, Musical Instrument or Tool Proficiency; or
(CHA) Increase your Attunement limit by 1.

Gain one Virtue from the list below:

Virtue of Charity
You gain a +1 bonus on saving throws and Insight checks to see through masquerades and illusions as well as resisting mind-affecting spells related to grandeur, power and wealth including the temptation thereof. This would include spells such as Fool’s Gold, Nystul’s Magic Aura and any forms of illusion or suggestion which would generally run contrary to this Virtue.

Virtue of Chastity
You gain a +1 bonus on saving throws to resist seductions and temptations of the flesh, this would include the charm effects from various creatures who promote lustfulness such as a nereid or succubus.

Virtue of Diligence
You gain a +1 bonus on Concentration and Endurance-type checks and saving throws. This Virtue would be useful in maintaining Concentration on a spell after taking damage or checks relating continued physical activity, such as forced marches, extensive period of swimming or running, combating fatigue or drowsiness…etc

Virtue of Humility
You gain a +1 bonus on Persuasion checks as long as no Deception is involved.

Virtue of Kindness
You gain a +1 bonus on saving throws and checks where Empathy might be applicable i.e. various Insight checks. Furthermore you gain a +1 bonus on skill checks when attempting to assist someone.

Virtue of Patience
You gain a +1 bonus on saving throws against effects that would alter your mood towards a more aggressive state. Furthermore you gain a +1 bonus on all skill checks related to crafting items as well as training someone or something (animals or beast companions).

Virtue of Temperance
You gain a +1 bonus on checks and saving throws where hope and morale are applicable, this would include fear saving throws.


*For those tables that earn Inspiration Points by invoking Personality Characteristics.
 
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