MNblockhead
A Title Much Cooler Than Anything on the Old Site
By RAW it seems that players should be able to use the lucky feat or the Wizard School of Divination Portent Feature for skill checks required by downtime activities. However, given the ample opportunity for long rest during extended downtime, is this not almost guaranteeing good results?
I have a player who is considering a build that will have both. That's 5 re-rolls per long rest, two of which can be used for one check.
With XGE variants there is at least "complication" rolls, which the Lucky Feat won't help with.
I'm inclined to allow it because I like to follow RAW and I also like the idea of the trope of the lucky sob who is always finding what he needs and getting good deals. I don't think it would break anything, but this is the first campaign where downtime with figure prominently.
Has anyone used a lot of downtime activities where characters made heavy use of the lucky feat? How did that impact the game?
I have a player who is considering a build that will have both. That's 5 re-rolls per long rest, two of which can be used for one check.
With XGE variants there is at least "complication" rolls, which the Lucky Feat won't help with.
I'm inclined to allow it because I like to follow RAW and I also like the idea of the trope of the lucky sob who is always finding what he needs and getting good deals. I don't think it would break anything, but this is the first campaign where downtime with figure prominently.
Has anyone used a lot of downtime activities where characters made heavy use of the lucky feat? How did that impact the game?