hawkeyefan
Legend
I'm curious if people use any flanking rules, and if so - which rules do you use?
I like having flanking in my games. It has such a historic role that the game feels like it is missing something, to me, if it does not have flanking. However, I find that granting advantage using the DMG optional rule for flanking is too much of a benefit. It is too easy to flank - I find that giving advantage for flanking means giving advantage on almost all melee attack rolls. Unless you're playing a barbarian, that is too strong.
As a DM, I settled upon a house rule where a creature that is flanked provokes OAs when it moves (unless disengaging), even if it does not leave the reach of the attackers. This allows PCs to lock down an enemy to an extent by flanking it, but doesn't mean they get advantage all the time. It works pretty well.
What are the thoughts on flanking these days?
My game doesn't use flanking at all, currently. Advantage is just too big of a payoff for it, in my opinion, and I don't want to go back to the days of tracking even more bonuses to hit.
However, I do like your house rule. I generally find it to easy for people to avoid attacks of opportunity, and I think your rule might add a tactical element without adding anything to track. I think I may give it a try.
Thanks!