D&D 5E Looting Magical Secrets

lyracian

Villager
Salutations Readers,

I was thinking of playing a Bard and wondered what other players actual took with Magical Secrets as a Lore Bard and how they played out?

Level 6 (two Spells Lvl 3 or less)
Aura of Vitality: About ~70 points of healing for the front line at range seems good
Fireball: Classic AoE Damage
Counterspell: Just say No to anything

Level 10 (Two Spells Lvl 5 or Less)
Find Greater Steed: Fly on a Pegasus or take a Dire Wolf down the Dungeon. Looks fun not sure it is actually that useful?
Conjure Elemental: Another way to get a buddy for the big battle.
Wall of Force/Stone: Control the Battlefield

Level 14 (Two Spells Lvl 7 or Less)
Wind Walk: Easy mass travel for the party.

Level 18 (Two Spells Lvl 9 or Less)
Wish: seems the obvious choice for the first one...
Mass Heal: 700 HP! With only 1 level 9 a day though perhaps we should pick a level 8 spell?
Anti-Magic Field: Shut down a Caster and let the BSF hit them.

Edit: Added Counterspell.
 
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aco175

Legend
In one of my games, the bard took aura of vitality from the paladin list. He rarely used it, but it is powerful when used. I think that since it is from the paladin list and they are more half-casters, it makes their spells seem more powerful than other level 3 spells. It was not a game breaker. There may have been a more utility spell that would have come in handy more though.
 

rczarnec

Explorer
Counterspell is a good spell in general to have and great for Magical Secrets since Bards are good at the ability check for countering higher level spells (thank you Jack of all Trades).
 


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