LordEntrails
Hero
Eh, I don't know about immune to forced movement. To me, that's a ruling because it depends up on the source of the movement. Shove? Nope, won't work. Thunderwave? Yes, that moves a swarm.
Eh, I don't know about immune to forced movement. To me, that's a ruling because it depends up on the source of the movement. Shove? Nope, won't work. Thunderwave? Yes, that moves a swarm.
The main differences I can see from 5E are ...Swarm: A swarm is considered a single monster even though it is composed of several Tiny creatures. Most single swarms are Medium, but some can be larger.
A swarm takes half damage from melee and ranged attacks. It is vulnerable to close and area attacks, as indicated in the monster’s stat block.
A swarm is immune to forced movement (pull, push, and slide) effects from melee and ranged attacks. Close or area attacks that impose forced movement affect the swarm normally.
A swarm can enter or move through an enemy’s space; this movement does not provoke opportunity attacks. An enemy can enter a space occupied by a swarm, but the space occupied by the swarm is considered difficult terrain, and doing so provokes an opportunity attack.
A swarm can squeeze through any opening large enough to accommodate even one of its constituent creatures. For example, a swarm of bats can squeeze through any opening large enough for one of the bats to squeeze through. See the Player’s Handbook for squeezing
. . . make a sex save at the start of each round or fall prone . . .
To me, it was the single attack of a swarm that was most troubling, it just doesn't have the right feel. Now sure the attack is described as "Bites" implying that if the attack is successful there will be multiple bites as part of the single attack - but that really feels like they're working around the whole multi-attack feature for an unknown reason?
I dunno - it just seems mechanically weird as is Advantage and multi-attack seemed the right way to go about it.
Splitting the attack in 2 is cool - it lets you have the swarm sweep through the party attacking a couple PCs as it moves. That's a nice touch.To me, it was the single attack of a swarm that was most troubling, it just doesn't have the right feel. Now sure the attack is described as "Bites" implying that if the attack is successful there will be multiple bites as part of the single attack - but that really feels like they're working around the whole multi-attack feature for an unknown reason?
I dunno - it just seems mechanically weird as is Advantage and multi-attack seemed the right way to go about it.