Tony Vargas
Legend
Yeah, don't make the mistake the "tactical module" did and create something for the 4e fans, based on how the game's detractors painted it.Whereas I would move in the diametrically opposite direction:
Skill Challenges are a plenty robust sub-system, what they lacked was da flavah. The best SCs I ran or played in where the ones that had been added to, creating a sort of game-within-a-game, that had the success and failure map to something more concrete, in the fiction, that could be readily tracked by all players at the table.Design robust social and exploration challenge rules.
'Silo'ingPC abilities by Pillar seems like it'd be fairly workable.Address the tension between non-combat and combat resources (e.g. feats and utility powers being pulled two different ways).
The extreme would be to give every player choice an aplication in each pillar.
Meh, the choice of a jargon term or two, even if it's what some people chose to get vocal about, as it made for a decent sound bite, was never the great heresy AEDU committed against D&D. It was just that it came intolerably close to delivering class balance - sometimes even in the face of modestly different levels of system mastery.Address presentation issues (e.g. call powers Talents or Abilities or *something* that won't put players' backs up).