delph
Explorer
I want some weapon ranged char, but no single strong nova dmg is needed. I think
Base idea is heavy crossbow with crossbow master feat, to be able fight in close combat (not everyone situaton is optimal, and I do'nt want to be glass cannon)
It be settled by the sea, so i wanna be something like sailor/pirat
And I have some ways to do in my mind:
Half-elf
start dex 17
Fighter (6) / Ranger (revised-hunter) (2) / Rogue (12)
- 6 ASi (Crossbow master, Elven accuracy, sharp shooter, +1 dex bonus, not sure, not sure)
Fighter
+ Fighting style Archery- +2 to attack
- action surge
- extra attack
/Arcane archer (can be with corssbow?)
- some nice arcane shots
/Eldritch knight
- some 1st spells and slots (not neccesary battle spells)
- can teleport weapon
Ranger Hunter(revised)
- defensive style +1 AC
- hunters mark
- cure wounds
- favoured enemy (+2 dmg)
Rogue
- 6d6 sneak
- uncany dodge
- evasinon
- expertise
______________________________________________________________________________________
Fighter (8) / Rogue (12)
- 8 ASi (Crossbow master, Elven accuracy, sharp shooter, +1 dex bonus, not sure, not sure, not sure)
Fighter
+ Fighting style Archery- +2 to attack
- action surge
- extra attack
Arcane archer (can be with corssbow?)
- some more nice arcane shots
- arrows are counted as magical
Eldritch knight
- some 2nd spells and slots (not neccesary battle spells)
- can teleport weapon
Rogue
- 6d6 sneak
- uncany dodge
- evasinon
- expertise
____________________________________________________________________________________
Ranger (8 revised hunter) / Rogue (12)
- 6 ASi (Crossbow master, Elven accuracy, sharp shooter, +1 dex bonus, not sure, not sure)
Ranger Hunter(revised)
+ Fighting style Archery- +2 to attack
- extra attack
- hunters mark
- 2nd spells and slots
- favoured enemy (+4 dmg)
- horde breaker or colossus slayer
- multiattack defense (+4 AC tu multiattacks)
Rogue
- 6d6 sneak
- uncany dodge
- evasinon
- expertise
____________________________________________________________________________________
Ranger (11 revised hunter) / Rogue (5) / Fighter (4)
- 4 ASi (Crossbow master, Elven accuracy, sharp shooter, +1 dex bonus)
Ranger Hunter (revised)
+ Fighting style Archery- +2 to attack
- extra attack
- hunters mark
- 3nd spells and slots
- favoured enemy (+4 dmg)
- horde breaker or colossus slayer
- multiattack defense (+4 AC tu multiattacks)
- Volley (with action surge I'll be like machine gun in first round )
Rogue
- 3d6 sneak
- uncany dodge
- expertise
Fighter
- Fighting style defensive +1 AC
- Action Surge
- Second wind
and please help with select subclass of Rogue. At first I was thinking about Assasin, but he have tu suprise enemy, not just be first in strike. Maybe mistermind with giving advantage to friends.
Base idea is heavy crossbow with crossbow master feat, to be able fight in close combat (not everyone situaton is optimal, and I do'nt want to be glass cannon)
It be settled by the sea, so i wanna be something like sailor/pirat
And I have some ways to do in my mind:
Half-elf
start dex 17
Fighter (6) / Ranger (revised-hunter) (2) / Rogue (12)
- 6 ASi (Crossbow master, Elven accuracy, sharp shooter, +1 dex bonus, not sure, not sure)
Fighter
+ Fighting style Archery- +2 to attack
- action surge
- extra attack
/Arcane archer (can be with corssbow?)
- some nice arcane shots
/Eldritch knight
- some 1st spells and slots (not neccesary battle spells)
- can teleport weapon
Ranger Hunter(revised)
- defensive style +1 AC
- hunters mark
- cure wounds
- favoured enemy (+2 dmg)
Rogue
- 6d6 sneak
- uncany dodge
- evasinon
- expertise
______________________________________________________________________________________
Fighter (8) / Rogue (12)
- 8 ASi (Crossbow master, Elven accuracy, sharp shooter, +1 dex bonus, not sure, not sure, not sure)
Fighter
+ Fighting style Archery- +2 to attack
- action surge
- extra attack
Arcane archer (can be with corssbow?)
- some more nice arcane shots
- arrows are counted as magical
Eldritch knight
- some 2nd spells and slots (not neccesary battle spells)
- can teleport weapon
Rogue
- 6d6 sneak
- uncany dodge
- evasinon
- expertise
____________________________________________________________________________________
Ranger (8 revised hunter) / Rogue (12)
- 6 ASi (Crossbow master, Elven accuracy, sharp shooter, +1 dex bonus, not sure, not sure)
Ranger Hunter(revised)
+ Fighting style Archery- +2 to attack
- extra attack
- hunters mark
- 2nd spells and slots
- favoured enemy (+4 dmg)
- horde breaker or colossus slayer
- multiattack defense (+4 AC tu multiattacks)
Rogue
- 6d6 sneak
- uncany dodge
- evasinon
- expertise
____________________________________________________________________________________
Ranger (11 revised hunter) / Rogue (5) / Fighter (4)
- 4 ASi (Crossbow master, Elven accuracy, sharp shooter, +1 dex bonus)
Ranger Hunter (revised)
+ Fighting style Archery- +2 to attack
- extra attack
- hunters mark
- 3nd spells and slots
- favoured enemy (+4 dmg)
- horde breaker or colossus slayer
- multiattack defense (+4 AC tu multiattacks)
- Volley (with action surge I'll be like machine gun in first round )
Rogue
- 3d6 sneak
- uncany dodge
- expertise
Fighter
- Fighting style defensive +1 AC
- Action Surge
- Second wind
and please help with select subclass of Rogue. At first I was thinking about Assasin, but he have tu suprise enemy, not just be first in strike. Maybe mistermind with giving advantage to friends.
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