I have recently undertaken a derivative of the superb (to read, so far) Zeitgeist campaign. Given the strong following of this AP, I am pretty sure it will be a blast to play as well.
I am blessed with players who will undoubtedly derail the campaign at some point, but it is expected: the stakes of the Zeitgeist campaign ending are fitting for an epic-level group, and high-powered D&D players have capabilities that make planning a lot more difficult. We are speaking of a group who spend a substantial part of an evening experimenting with the demiplane spell to try and understand whether the demiplane was losing thermal energy over time... [and having a blast doing so]. Having however just set up a game with a "police station in Sharn" pitch, I felt I needded to port over the plot over to Eberron. I intend to do many name switches and give nod to the setting, but I'll try to stay as true to Zeitgeist as possible. The Malice and the Mourning are fundamentally different events, but with the cause of the Mourning left untold, merging them should be possible. I feel I made enough preparations to reuse most of the plotlines ; if anyone already attempted it and ran the campaign to its end, I'd be delighted to read about their experience.
We're 6 sessions into the game and still on the Axis Island, as I took a hint from other threads and started with a "session 0" retracing player recruitment into the RHC and bonding together. With part of the group rooting for the Duchess already, I guess I'll have to plan for anything...
Over the time, I'll use this thread to post about the progress of the group and the difficulties/peculiarities of this porting, should it gather interest among the readers.
I am blessed with players who will undoubtedly derail the campaign at some point, but it is expected: the stakes of the Zeitgeist campaign ending are fitting for an epic-level group, and high-powered D&D players have capabilities that make planning a lot more difficult. We are speaking of a group who spend a substantial part of an evening experimenting with the demiplane spell to try and understand whether the demiplane was losing thermal energy over time... [and having a blast doing so]. Having however just set up a game with a "police station in Sharn" pitch, I felt I needded to port over the plot over to Eberron. I intend to do many name switches and give nod to the setting, but I'll try to stay as true to Zeitgeist as possible. The Malice and the Mourning are fundamentally different events, but with the cause of the Mourning left untold, merging them should be possible. I feel I made enough preparations to reuse most of the plotlines ; if anyone already attempted it and ran the campaign to its end, I'd be delighted to read about their experience.
We're 6 sessions into the game and still on the Axis Island, as I took a hint from other threads and started with a "session 0" retracing player recruitment into the RHC and bonding together. With part of the group rooting for the Duchess already, I guess I'll have to plan for anything...
Over the time, I'll use this thread to post about the progress of the group and the difficulties/peculiarities of this porting, should it gather interest among the readers.