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D&D General WotC’s Official Announcement About Diversity, Races, and D&D

Following up on recent discussions on social media, WotC has made an official announcement about diversity and the treatment of ‘race’ in D&D.

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Following up on recent discussions on social media, WotC has made an official announcement about diversity and the treatment of ‘race’ in D&D. Notably, the word ‘race’ is not used; in its place are the words ‘people’ and 'folk'.

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 PRESS RELEASE


Dungeons & Dragons teaches that diversity is strength, for only a diverse group of adventurers can overcome the many challenges a D&D story presents. In that spirit, making D&D as welcoming and inclusive as possible has moved to the forefront of our priorities over the last six years. We’d like to share with you what we’ve been doing, and what we plan to do in the future to address legacy D&D content that does not reflect who we are today. We recognize that doing this isn’t about getting to a place where we can rest on our laurels but continuing to head in the right direction. We feel that being transparent about it is the best way to let our community help us to continue to calibrate our efforts.

One of the explicit design goals of 5th edition D&D is to depict humanity in all its beautiful diversity by depicting characters who represent an array of ethnicities, gender identities, sexual orientations, and beliefs. We want everyone to feel at home around the game table and to see positive reflections of themselves within our products. “Human” in D&D means everyone, not just fantasy versions of northern Europeans, and the D&D community is now more diverse than it’s ever been.

Throughout the 50-year history of D&D, some of the peoples in the game—orcs and drow being two of the prime examples—have been characterized as monstrous and evil, using descriptions that are painfully reminiscent of how real-world ethnic groups have been and continue to be denigrated. That’s just not right, and it’s not something we believe in. Despite our conscious efforts to the contrary, we have allowed some of those old descriptions to reappear in the game. We recognize that to live our values, we have to do an even better job in handling these issues. If we make mistakes, our priority is to make things right.

Here’s what we’re doing to improve:
  • We present orcs and drow in a new light in two of our most recent books, Eberron: Rising from the Last War and Explorer's Guide to Wildemount. In those books, orcs and drow are just as morally and culturally complex as other peoples. We will continue that approach in future books, portraying all the peoples of D&D in relatable ways and making it clear that they are as free as humans to decide who they are and what they do.
  • When every D&D book is reprinted, we have an opportunity to correct errors that we or the broader D&D community discovered in that book. Each year, we use those opportunities to fix a variety of things, including errors in judgment. In recent reprintings of Tomb of Annihilation and Curse of Strahd, for example, we changed text that was racially insensitive. Those reprints have already been printed and will be available in the months ahead. We will continue this process, reviewing each book as it comes up for a reprint and fixing such errors where they are present.
  • Later this year, we will release a product (not yet announced) that offers a way for a player to customize their character’s origin, including the option to change the ability score increases that come from being an elf, a dwarf, or one of D&D's many other playable folk. This option emphasizes that each person in the game is an individual with capabilities all their own.
  • Curse of Strahd included a people known as the Vistani and featured the Vistani heroine Ezmerelda. Regrettably, their depiction echoes some stereotypes associated with the Romani people in the real world. To rectify that, we’ve not only made changes to Curse of Strahd, but in two upcoming books, we will also show—working with a Romani consultant—the Vistani in a way that doesn’t rely on reductive tropes.
  • We've received valuable insights from sensitivity readers on two of our recent books. We are incorporating sensitivity readers into our creative process, and we will continue to reach out to experts in various fields to help us identify our blind spots.
  • We're proactively seeking new, diverse talent to join our staff and our pool of freelance writers and artists. We’ve brought in contributors who reflect the beautiful diversity of the D&D community to work on books coming out in 2021. We're going to invest even more in this approach and add a broad range of new voices to join the chorus of D&D storytelling.
And we will continue to listen to you all. We created 5th edition in conversation with the D&D community. It's a conversation that continues to this day. That's at the heart of our work—listening to the community, learning what brings you joy, and doing everything we can to provide it in every one of our books.

This part of our work will never end. We know that every day someone finds the courage to voice their truth, and we’re here to listen. We are eternally grateful for the ongoing dialog with the D&D community, and we look forward to continuing to improve D&D for generations to come.
 

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Guest 6801328

Guest
No.

As has been said repeatedly, any existing evil NPC -- including whole cities of bondage fetishist drow -- can remain that way. Any changes would be to say that "but not every drow is necessarily that way."

Every setting, every adventure is still accurate. But the orcs in the slavers stockade (A2, for oldsters like me) don't mean that every orc is an evil slaver.

And it's worth pointing out that pretty much everybody trying to attack this change does so by greatly exaggerating what's actually changing. Either they don't understand what is going on, or they are intentionally mischaracterizing it in order to whine.
 

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ZeshinX

Adventurer
Wizards of the Coast. Because they own D&D.
No. One group of people getting what they want and one group of people not getting what they want describes every political decision made by every human society that has ever existed.

My point missed completely. Ah well, interesting discussion nonetheless.
 

Remathilis

Legend
This is still the wrong question.

Let me turn it around to you because you know the story better:

How many drow have to be contrary to Drizzt's moral perspective for the story to work?

Does the alignment really matter?

At least a city full. Though, to be fair, it's been decades since I read them. The point was Drizzt is a man-vs-society story (wrapped up in schlocky early 90's fantasy tropes) and the story loses whatever punch it does have when the vast majority of the city are neutral and Drizzt is having an elongated spat with his mommy.

Drizzt was supposed to be the exact example of what people want; the non-evil member of an "evil" race. The problem with your question is that Drizzt stops being the exception and becomes the norm; there is nothing special about him going against his people, his family, and his Goddess if plenty of other drow freely make the same choice daily.

So let me pose the question in reverse; how many Drizzts do you need before the drow are just another type of elf?
 


Nor Orcs, nor Elves, no other "races" than humans.
That is correct. However, the issue is are these fictional races modeled after either real world cultures (elves are commonly stand ins for Celtic peoples) or are they inspired by racist depictions of cultures. Orcs are shown to be large, muscular, dark skinned, uncivilized, often wearing little more than animal hides and using simple weapons, lacking in technological advancement afforded to other races. It's not much of a stretch to show parallels between them and racist depictions of non-European cultures.
 


Desrimal

Explorer
I think it's the same thing. People in the 80's were also hurt by the fact, that d&d had demons and the game's focus on the occult in general. However, only a few of these actually played the game. I honestly don't think that many d&d players are truly hurt by the fact, that orcs and drow are evil in d&d.

We're on our second thread with more than 20 pages and RPG.net also has extensive threads on this issue.

What counter-evidence can you provide to suggest that people don't care?

I have no evidence off course, but I still don't believe that people are TRULY hurt by the fact that orcs and drow are evil in d&d.

People are truly hurt by watching racist police brutality in a democracy. People are truly hurt by watching homosexuals being persecuted or worse.

People are desperately trying to make the world a better place - and this is what they feel they can. IMO it doesn't make any difference, though.
 

Mirtek

Hero
Read my whole paragraph. Those were persecuted heretical outsiders.
And how is that different from your previous statement of "any existing evil NPC -- including whole cities of bondage fetishist drow -- can remain that way. Any changes would be to say that "but not every drow is necessarily that way." ?

Vast majority being evil with "few" (IIRC her worshippers were thousands too) persecuted heretics not being that way
 

Yeah, you're right there. While it's something that they weren't all a pro-Sauron monoculture, they were still villains through-and-through.

Um, I'm pretty sure they were planning larceny, just as their own bosses rather than as servants of the dark lord.

"What d'you say? If we get a chance, you and me'll slip off and set up somewhere on our own with a few trusty lads, somewhere where there's good loot nice and handy, and no big bosses."

I don't think they're talking about farming.
 

BookTenTiger

He / Him
My point missed completely. Ah well, interesting discussion nonetheless.

You were defining racism as one group of people being elevated over another, right?

That could be racism, within context.

Racism usually involves the oppression of a group of people based on their perceived ethnicity. What WotC is doing is not that. Instead, they are examining the tropes used in D&D and are asking "does this negatively target a group of people?"
 

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