Hriston
Dungeon Master of Middle-earth (He/him)
Hello,
I'm running a game using tables from the 1E DMG and ended up rolling an encounter with halflings. The 1E MM has stats for regular troop-type halflings, same as it does for lots of humanoid/demi-humans, but 5E? Not so much.
Anyways, I whipped up a little stat-block for the occasion and wanted to share it and see if it sparks any discussion. How do you feel about the 1E approach where halflings (and other demi-humans) are given full treatment as a troop type versus the 5E approach where this is reserved for the traditionally evil humanoids?
Here's the stat-block:
Halfling
Small humanoid, lawful good
AC 12 (leather or padded armor)
Hit Points 7 (2d6)
Speed 25 ft.
Senses passive Perception 10
Languages Common, Halfling
Challenge 1/4 (50 XP)
Lucky. When the halfling rolls a 1 on the d20 for an attack roll, ability check, or saving throw, it can reroll the die and must use the new roll.
Brave. The halfling has advantage on saving throws against being frightened.
Halfling Nimbleness. The halfling can move through the space of any creature that is of a size larger than its.
Actions
Shortsword. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 4 (1d6 + 1) piercing damage.
Shortbow. Ranged Weapon Attack: +3 to hit, range 80/320 ft., one target. Hit: 4 (1d6 + 1) piercing damage.
Spear. Melee or Ranged Weapon Attack: +3 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 4 (1d6 + 1) piercing damage, or 5 (1d8 + 1) piercing damage if used with two hands to make a melee attack.
Sling. Ranged Weapon Attack: +3 to hit, range 30/120 ft., one target. Hit: 3 (1d4 + 1) bludgeoning damage.
Handaxe. Melee or Ranged Weapon Attack: +3 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 4 (1d6 + 1) slashing damage.
I'm running a game using tables from the 1E DMG and ended up rolling an encounter with halflings. The 1E MM has stats for regular troop-type halflings, same as it does for lots of humanoid/demi-humans, but 5E? Not so much.
Anyways, I whipped up a little stat-block for the occasion and wanted to share it and see if it sparks any discussion. How do you feel about the 1E approach where halflings (and other demi-humans) are given full treatment as a troop type versus the 5E approach where this is reserved for the traditionally evil humanoids?
Here's the stat-block:
Halfling
Small humanoid, lawful good
AC 12 (leather or padded armor)
Hit Points 7 (2d6)
Speed 25 ft.
STR 12 (+1) | DEX 12 (+1) | CON 10 (+0) | INT 10 (+0) | WIS 10 (+0) | CHA 11 (+0) |
Senses passive Perception 10
Languages Common, Halfling
Challenge 1/4 (50 XP)
Lucky. When the halfling rolls a 1 on the d20 for an attack roll, ability check, or saving throw, it can reroll the die and must use the new roll.
Brave. The halfling has advantage on saving throws against being frightened.
Halfling Nimbleness. The halfling can move through the space of any creature that is of a size larger than its.
Actions
Shortsword. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 4 (1d6 + 1) piercing damage.
Shortbow. Ranged Weapon Attack: +3 to hit, range 80/320 ft., one target. Hit: 4 (1d6 + 1) piercing damage.
Spear. Melee or Ranged Weapon Attack: +3 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 4 (1d6 + 1) piercing damage, or 5 (1d8 + 1) piercing damage if used with two hands to make a melee attack.
Sling. Ranged Weapon Attack: +3 to hit, range 30/120 ft., one target. Hit: 3 (1d4 + 1) bludgeoning damage.
Handaxe. Melee or Ranged Weapon Attack: +3 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 4 (1d6 + 1) slashing damage.