akr71
Hero
How much time and effort did it take to write this up? Probably not too long right? I ask because I assume that any purchased adventure is going to take some work for the DM. Not just reading and familiarizing, but editing, plugging holes in logic and just generally making it work for their players.-2 years: Auril casts her spell. By spring it becomes clear that the sun isn’t as high as it should be, and days are still short. Spring comes late. People find it weird but hey, weird naughty word happens all the time...
-18 months: Summer was short, harvest was bad this year. Sun is still too low for early fall. Winter comes early. People brace for a long winter. Hopefully next year will be better.
-12 months. Winter was long and hard. By all standards it still is winter, although it should be spring by now. People hope for a good summer to catch-up. Many contemplate moving out of the area. Special provisions and imports are made.
-6 months. Days are almost as short as winter solstice early in fall. Winter is early again. Many fields freeze before yielding crops. Low birth rate in wildlife in the springs now shows. Game is rare, Wolves and predators become more daring. People start to take more desperate measures.
now: this times winter isn’t going to end. The sun hasn’t moved since winter solstice. If anything it is lower now. Temperatures are lower now than they have ever been. Spring isn’t gonna come. People start to do crazy naughty word now. Intervention, heroic, divine, or else, is the only foreseeable solution...
I don't have RotFM, but what I have seen and read (mostly here) does seem like WotC cut some corners and didn't think other things through. What else is new?
Even my own homebrew adventures I am constantly editing, and rewriting based on what my players do. My NPC's and monsters aren't static, so when the players zig when I'm expecting them to zag, I spend some time between sessions trying to figure out how to adjust.