Linux was open source, redhat and other companies did gr8 with it. Linus did ok.
But for ttrpg games, is it a lose lose situation where the game doesn't bring in much money because most people choose the free download?
Dungeon World is open source (creative commons). The only reason I've heard of it is the Fear of a Black Dragon podcast. Do you think the dudes that wrote it made any money at all?
Seems to be the biggest problem with making a free game is that there is no revenue for subsequent art or marketing. Unless it hits some kind of critical mass and people want to throw money at it, but then you are competing with everyone who has a free license?
Would DCC have wider adoption if people didn't have email them and get a 3rd party license?
But for ttrpg games, is it a lose lose situation where the game doesn't bring in much money because most people choose the free download?
Dungeon World is open source (creative commons). The only reason I've heard of it is the Fear of a Black Dragon podcast. Do you think the dudes that wrote it made any money at all?
Seems to be the biggest problem with making a free game is that there is no revenue for subsequent art or marketing. Unless it hits some kind of critical mass and people want to throw money at it, but then you are competing with everyone who has a free license?
Would DCC have wider adoption if people didn't have email them and get a 3rd party license?