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Critical Role The Legend of Vox Machina: Bawdy, Bloody, and Funny

With The Legend of Vox Machina, Critical Role comes full circle from being voice actors playing D&D (first in a private game, then streaming on Geek & Sundry) to an $11 million Kickstarter for an animated special. That success attracted streaming network interest, which then morphed into a 24-episode animated series where they're voicing their own characters.

With The Legend of Vox Machina, Critical Role comes full circle from being voice actors playing D&D (first in a private game, then streaming on Geek & Sundry) to an $11 million Kickstarter for an animated special. That success attracted streaming network interest, which then morphed into a 24-episode animated series where they're voicing their own characters.

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If you've never watched Critical Role Season 1 or read any of the stories, TLoVM the animated series is easy to jump into. Instead of being exposition heavy or thrusting viewers into a lot of world building, it starts with some classic fantasy – especially fantasy RPG – tropes like a drunken bar brawl and mercenaries being killed (a TPK) by a mysterious force. Those scenes are delivered with hefty dose of humor, a bit of blood, and some nudity.

This isn't the '80s Saturday morning Dungeons & Dragons cartoon for kids. While there is gore, it's less than an episode of Invincible and far less than that show's season 1 finale. Similarly, TLoVM has nudity and a bit of sex in the first few episodes, but far less than Game of Thrones.

Vox Machina is an established group at the start of the series, but one that needs money and has a less than stellar reputation. The land of Emon is being ravaged by a mysterious threat. A bit of desperation on both sides leads to the bickering heroes taking the job.

TLoVM is bawdy, bloody, and funny, but it also has heart. The first two episodes tell a complete story with an obvious hook at the end that leads into the rest of the episodes – and a stinger hinting at new threats.

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The animation style has clean lines with some anime influence, but nothing excessively intricate or artsy. At the same, the art direction has style, like a scene that adds interest to the characters walking by showing it through a spider's web dotted with raindrops.

The first episode establishes the eight members of Vox Machina quickly with the following episodes building nicely upon each character's traits. Matthew Mercer voices several of the supporting characters, but in this format he doesn't have to cover all of the NPCs. The guest star talent includes David Tennant, Stephanie Beatriz, Tony Hale. Felica Day is the voice of a bandit.

And if they don't sell a stuffed toy bear version of Trinket at some point, Critical Role is missing out on a merchandise opportunity. TLoVM hits the perfect sweet spot between making Vex's companion bear fierce in battle, amusing when waiting, and adorable the rest of the time.

No critic has been given advance access to the entire first season, let alone all 24 episodes, so it's impossible to say how well the entire story arc plays out, but the first few episodes are entertaining and well made.

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You don't have to be a fan of Critical Role to enjoy The Legend of Vox Machina, but if you're a fan of fantasy adventure, TLoVM might turn you into Critter. The Legend of Vox Machina debuts on Amazon Prime on Friday, January 28, with the first three episodes. Critical Role will be holding watch parties on their Twitch channel at 7pm Tuesdays.
 

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Beth Rimmels

Beth Rimmels


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It is worth noting that the characters do in fact grow and advance over time. Not just in abilities, but we see growing and shifting motivations, struggles, changing character dynamics, etc.

I have no doubt we'll see that happen in the show, just like we did on the livestreams.

Compared to the groups from Campaigns 2 and 3, Vox Machina do start off as simpler...but it's about the road we travel.

Thankfully the story they're going to cover for Season One is super solid.
I definitely expect that to happen. I mean, out of the few episodes I have seen, it is what they are great at - characterization. So for it to be the sticking point seemed odd to me. But to be fair, a different medium requires different new skillsets.
 

All I'll say about Scanlan (the gnome bard) is that I have a player in my current D&D campaign who requests that no one swears during the session and doesn't like crass humor, but she got into the hobby through Critical Role and decided that her own PC was an adopted daughter of Scanlan's (my campaign takes place in the setting about 20 years after when The Legend of Vox Machina takes place).

Scanlan's not going to entirely change over the course of the show, but he definitely gets character development.
 


But she's also a Ranger, so I suppose it all equals out in the end...
True. No amount of stats can save a Pre-Tasha Beastmaster. An artifact level bow on the other hand...
The Artist Formerly Name Prince and others dressing that way, so that's the source both are drawing on.
Sam is known to be quite the fan of the Rocketman.
 
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DND_Reborn

The High Aldwin
Horrid garbage. I will only add to say that given the pushback on the violent and sexist nature of D&D in the old days, this does nothing to encourage a better view of the game today. No, this is a far cry from what D&D is to me, and frankly you can keep it. I was never impressed with CR before, and my opinion of them has sunk even lower.

I get it, its TV-MA and "It's not for kids", but kids are going to view it. Vulgarity and shock-value is all it really has, which is sad considering all that D&D can be. The fact this is even associated with a game I grew up with and loved for decades saddens me more than I can express.

I wasn't expecting much from the trailer, but since I renewed my Prime account a while ago I thought I would give it a shot. I would like to say that I was just disappointed, but I really can't since it was even worse than I expected. :(
 




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