John R Davis
Hero
Sorry. I maybe wasn't clear. Finding things in a quest had been around since year one. I'm fine with that since I started in 1980. For some reason I just despise all the names that have been given to these things. IMO
Correction. Fetch quests are the padding for older RPGs. Contemporary video games have largely abandoned constant fetch quests as a model.I didn't buy this adventure for a very simple reason: demons. Demons are boring. There is no uncertainty about their motives, or subtlety about their plans. Their only use is to be summoned as living WMD. (yeah, I know it's mostly Devils, but demons still feature).
However, with regards to the ending, there is something we see in several WotC adventures: it's deliberately left fairly open so it can be tailored to match the decisions the players make along the way. The drawback of such an approach is it lacks the set-piece battle and sense of closure you would expect to find in a good story.
Fetch quests: These are the padding that fills most RPGs. You would be hard pushed to find an adventure that wouldn't be very short if you didn't stuff it with these.
Correction: I play far too many CRPGs, and they are still as dependant on fetch quests as ever they were.Correction. Fetch quests are the padding for older RPGs. Contemporary video games have largely abandoned constant fetch quests as a model.
Well the thing is, its easier to type Fetch Quest as opposed to typing out "quests about going to grab something for an NPC before that NPC helps you with the thing you actually need to be doing." Terms are there to make communication more effective. I mean, its like you're saying don't use the word "term" and instead use "words that describe abstract ideas."Yeah quests where you find stuff are fine. For me when everyone started giving everything a term ( DPR, Tank, Sorlock, Fetch Quest, etc) started irritating me and put me off!
Maybe I'm old. Maybe that needs a thread.
Contemporary triple AAA or highly reviewed indie games? Which? I don't recall many, and the ones I can recall they are very minimal and optional, not the core storytelling technique of the work.Correction: I play far too many CRPGs, and they are still as dependant on fetch quests as ever they were.
Baldur's Gate 3. Pathfinder: Wrath of the Righteous. Solasta: Crown of the Magister. Divinity: Original Sin 2. Mass Effect: Collector's Edition. Cyberpunk 2077. The Outer Words. Dragon Age: Inquisition. Witcher 3.Contemporary triple AAA or highly reviewed indie games? Which? I don't recall many, and the ones I can recall they are very minimal and optional, not the core storytelling technique of the work.
Yeah. Still irritating ( I think the massive influx of modern words is all part of it. I think it started with difference-maker). BlechWell the thing is, its easier to type Fetch Quest as opposed to typing out "quests about going to grab something for an NPC before that NPC helps you with the thing you actually need to be doing." Terms are there to make communication more effective. I mean, its like you're saying don't use the word "term" and instead use "words that describe abstract ideas."
I've also played all these games, and I feel like your argument is rather disingenuous, or at least very lazy and handwave-y, because you're ignoring change simply because there still are some fetch quests, and you're ignoring the positioning of the fetch quests, which is increasingly outside the narrative. Which is exactly what @Shardstone said and you totally ignored that bit.Baldur's Gate 3. Pathfinder: Wrath of the Righteous. Solasta: Crown of the Magister. Divinity: Original Sin 2. Mass Effect: Collector's Edition. Cyberpunk 2077. The Outer Words. Dragon Age: Inquisition. Witcher 3.
To name but a few I have played recently. Even more fetch quests than they have colons.
Of these games, Witcher and DA: Origins are the highest rated, and BG 3 isn't done so I haven't played it. That being said, most of those games out more than 5 years ago. Witcher 3 came out in 2015, for example. That doesn't qualify as contemporary design, but is instead just modern design.Baldur's Gate 3. Pathfinder: Wrath of the Righteous. Solasta: Crown of the Magister. Divinity: Original Sin 2. Mass Effect: Collector's Edition. Cyberpunk 2077. The Outer Words. Dragon Age: Inquisition. Witcher 3.
To name but a few I have played recently. Even more fetch quests than they have colons.