Helldritch
Hero
For the bolded part.Why does the lack of random, permanent, irrevocable death create, as you say, "infinite plot armor"? That implies a level of indestructibility and guaranteed success which is not present, at least, not in my game; it very very strongly connotes that you see every attempted action as instantly successful with no real effort put in, which is likewise not true at all of my game or most no-death/low-death games (again, noting mine is technically the latter.)
I expect players to work with me and exercise good judgment. Being a ridiculous murderhobo who exploits genre conventions, flaunts logic, and dives headlong into danger "because the DM won't kill me, he said so!" will result in dead characters, because I won't tolerate that kind of behavior at my table. Being reckless because you have done the work to show your character has poor impulse control and a thirst for danger? Sure, knock yourself out (perhaps literally), so long as you aren't being exploitative. But if you cross that line into exploiting my goodwill, you will find I am not nearly so accommodating.
I, by intent, run a very magical world. It is also very mundane, which despite many claims otherwise is not a contradiction, because I work to include the lives of ordinary people and the ways magic can serve small domestic purposes (e.g., the party's wizard/artificer ally, Hafsa, earned enough to become independently well-to-do, not quite "rich" per se but definitely well-off, by developing self-heating crockery that is reasonably affordable, allowing plates of food to stay warm and even allowing cooking vessels that require no external heat, a huge boon in an arid/desert setting.)
So, ends other than death simply do not exist? That's an unusually strong claim to make.
So if I play like you want me to play I get plot armor and will pretty much be able to do anything.
But if you do not like my style of playing, I am done for?
Nice to know that you DM this way.
For the first paragraph.
Again, death is the only sure way (most of the time) that a character will not overcome. All others can. A failure is just an other chance to go at it. Whatever the goal was. You failed? Try it again mate. You died? Well, no second, third, fourth or Nth time this time. See post #279 to see how death can be made permanent even in a magical world by RAW.