Chaosmancer
Legend
Depends on the circumstances.
But again, a curse can be removed. A limb replaced or regrown. A lost kingdom can be fought over and won back. A loved one can be raised from the dead or you might fight for its soul. But if you permanently die before you can do those thing, you truly reach tragedy. All the rests are "relatively minor" setbacks. You still get a chance to have a shot at it. With perma death, as in my post #279, you lost. It sucks for sure, that is why you must strive not to die. You want to still have your shot at whatever goal you have. All hope is not lost. But if you are permanently dead. All hope is lost.
And death can be reversed via magic (Yes, I read your post). Or you could just abandon all the things you have cared about, make a new character, and keep playing the game.
It is like you have taken "no tragedy is permanent over time" and played that out that no tragedy MATTERS unless it is possible to make it permanent. Curses can be removed, but that can be just as hard as using magic to reverse death. Kingdoms can be rebuilt, but you cannot possibly restore the lives of hundreds of people lost, you cannot trivially retake the land, like you could fairly trivially bring back the dead with Raise Dead. And, again, I read your post. But unless every death is someone getting eaten by Purple Worms or disintegrated, then most of what would kill you isn't going to destroy the body to the point you can't be revived. But you can't use magic and a few hundred gold to remove the power-up the villain got because they defeated you and got the holy relic, forever corrupting it.
And it is blindingly infuriating to keep hearing you refer to moments of tragedy, of loss, of deep personal pain as "relatively minor setbacks". It comes across as dismissive at best.