MoonSong
Rules-lawyering drama queen but not a munchkin
One D&D is the chance to finally have sorcerer fixed. Of course issues with all classes are important, though sorcerer in particular stings more since there was basically no public playtest of it the last time around. To summarize the known issues with sorcerer:
Some minor nitpicks that are more personal:
What else did I miss? People who think sorcerers need fixing Assemble!
@FrogReaver @Aldarc @Chaosmancer, @Tony Vargas, @Hawk Diesel, @RangerWickett, @dco @Gwarok, @LapBandit @Sword of Spirit, @Gradine, @gyor, @Xeviat, @Yunru, @Jago, @flametitan, @Ketser, @cbwjm, @Immoralkickass @ScuroNotte , @Irda Ranger @dropbear8mybaby, @Tales and Chronicles, @Ashrym @oreofox
- Too few spells known. The smallest amount out of all full casters. This makes the class harder to play than it should be, and limits the ability to cover a theme because there are just not enough spells.
- Limited class spells. A lot of the sorcerer class spells focus on combat and there aren't enough non-combat utility effects. Also there are basically no exclusive/sorcerer only spells. And most egregious, Dragon sorcerer can't turn into a dragon despite the spell existing in the game!
- Too much pressure on sorcery points. Sorcerer features rely too much on sorcery points. There are too many uses for sorcery points and not enough of them to cast even a full day's assortment of spells and use metamagic, let alone use the other class features.
- Limited Metamagic. Metamagic takes too long to come online and once you have it you have too few metamagic options for most of your career. Some options are nearly must-haves and some are too expensive for what they do. Some options aren't in the core book (like damage change)
- Issues with subclasses. Almost all older subclasses have issues. Wild magic is too reliant on DM cooperation, Dragon magic works fine, as long as you choose a fire dragon... most older subclasses could benefit from bonus spells, and there are only two in core.
- No familiars.
Some minor nitpicks that are more personal:
- Lack of simple weapon proficiency. Spears are an iconic sorcerer weapon, at least let us have proficiency with them. More of a ribbon since most everybody will just blast, but come on! 5e took them away for no reason!
- Needing an arcane focus or material components. It would be nice, real nice if sorcerers could cast without needing to rely on external items. Bring Eschew Materials back!
- Some more nice to have stuff. Like I don't know letting sorcerers have an always-on weaker version of detect magic.
What else did I miss? People who think sorcerers need fixing Assemble!
@FrogReaver @Aldarc @Chaosmancer, @Tony Vargas, @Hawk Diesel, @RangerWickett, @dco @Gwarok, @LapBandit @Sword of Spirit, @Gradine, @gyor, @Xeviat, @Yunru, @Jago, @flametitan, @Ketser, @cbwjm, @Immoralkickass @ScuroNotte , @Irda Ranger @dropbear8mybaby, @Tales and Chronicles, @Ashrym @oreofox
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