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D&D General What ever happened to the Cavalier?

Thomas Shey

Legend
D&D is, like it is in a lot of situations, pointlessly complicated in its relationship to this. It can freely admit that your character is complete garbage without something, then present a thousand ways to take that thing away because 'lol'.

I wouldn't argue that necessarily. I'm just noting that in a lot of games that have this problem, losing a horse means--you go buy another horse. Or even have a spare in your pack train. But then, you're not usually losing them constantly because they may well be in some respects harder to kill than you are.
 

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FitzTheRuke

Legend
Certainly, you can go that way but I think I'm going to experiment with them being like the character's shield, armor or weapons. I've never once seen someone declare "I'm attacking his shield!", and beyond effects like heat metal or rust monsters (who have a special attack), pretty much the same for armor. Now, you can disarm someone of a weapon, like you could possibly dismount someone from a mount, but its relatively rare it happens. Adjusting the rules the characters focus primarily on the rider, not the mount, I think is a feasible state to get player's minds into.

More difficult will be the "drop them off at the dungeon entrance", but that's kinda like parking a car - the players should generally expect to be coming back out near where they exited in most cases. If not, might consider modifying things so it's possible to bring the mount. As a last resort, I suppose magic could be invoked, but that's really my last resort.

Yeah, that's pretty much it. My "treasure" excuse is a story reason why it works that way. I might make a particularly hungry ghoul work like a rust monster and threaten the horse, but otherwise, like you say: It's not like a monster ever rips your quiver from your back.

As far as leaving them outside a dungeon goes, yeah: I'd just say that they let them go loose and round them up later (it would only take a check if I have a fun idea for a challenge. In most cases, they'd just head back outside and round them up in ten minutes or so. Horses know who feeds them, and they can run away from your average danger. It would probably be more dangerous (for the horse) if you left them saddled and tied to a tree.
 

FitzTheRuke

Legend
Another thing you can do is have mounted characters who use shields be allowed to apply their shield bonus to the horses' AC. That and let your players buy some barding for their horse. Heck, let them use downtime to train saving throw proficiencies into them.
 


Thomas Shey

Legend
Another thing you can do is have mounted characters who use shields be allowed to apply their shield bonus to the horses' AC. That and let your players buy some barding for their horse. Heck, let them use downtime to train saving throw proficiencies into them.

The AC isn't enough, honestly. It helps significantly in lower magic games with absorbtive armor, but in D&D-oids, it still means you'll hit things at some point where one hit is a squashed horse. And that's not counting the first time you and your mount count a fireball or dragon breath.
 

FitzTheRuke

Legend
The AC isn't enough, honestly. It helps significantly in lower magic games with absorbtive armor, but in D&D-oids, it still means you'll hit things at some point where one hit is a squashed horse. And that's not counting the first time you and your mount count a fireball or dragon breath.
Yes, I was speaking to lower-tiered games. For later tiers, you probably need to do some sort of leveling on your mount. If you have a problem with "experienced" horses, then other creatures would probably be for the best. Or perhaps, a bit of both.
 

Yes, I was speaking to lower-tiered games. For later tiers, you probably need to do some sort of leveling on your mount. If you have a problem with "experienced" horses, then other creatures would probably be for the best. Or perhaps, a bit of both.
The sidekick rules work for levelling up horses.

And if you have a problem with levelled up horses, you should have a problem with levelled up humans too.
 


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