Agreed. Warlocks have always kind of straddled the flavor divide between Arcane and Divine, so using the Arcane spell list but having a "Divine" feature would be totally on-point, thematic-wise.I think the new recovery mechanic we saw on the Druid’s Channel Nature and they said would appear on the Cleric’s and Paladin’s Channel Divinity would be a good alternative for warlock spells. I don’t think I’be ever seen people complain that the need to hoard their Wild Shapes or their Channel Divinity uses and never end up using them. Just give Warlocks a Channel Patron feature that they can use to cast one of their spells at its highest level [spellcasting mod] times, regain one use on a short rest. Then they would no longer depend on short rests to function like they’re supposed to, but that function would still be one of the “simple caster” who uses mostly cantrips and the occasional big splashy spell.
I am a warlock fan and have played this class many times, and have always felt Pact Magic was weak and frustrating. It’s too restrictive and discourages me from casting 1st level or higher spells, especially since warlock has a limited spell list and if you cast a spell that is ineffective (save or suck, lose concentration, ect.) then you have effectively wasted your spells. I always have to take feats that add spells just to feel somewhat useful. Most of the time I only use cantrips or play Bladelock so I don’t feel useless. Which sucks because the subclass features are really flavorful and fun to use.
So please, don’t just assume that because I like a lot of the proposed changes that I’m suddenly not a warlock fan.
How would you feel about it using the new Channel Nature/Divinity mechanic from the Druid and Paladin packet? 2 uses, regain one use on a short rest or all uses on a long rest? Or, even up the base number of uses to spellcasting modifier instead of 2?It’s not so much the limited magic that bothered me. It was the recharge tied to the short rest that became frustrating. In a perfect world where we always got the recommended SR after 2-3 encounters, it would probably work out. But in practice, that rarely seems to happen. Either there’s time constraints, or story constraints, or no one else wants to take one.
I’d be fine keeping Pact Magic if they alleviated that issue. Otherwise, chalk me up as one of the warlocks who tends not to plan around using spells.
I would say to make Patron Spell once per short rest.How would you feel about it using the new Channel Nature/Divinity mechanic from the Druid and Paladin packet? 2 uses, regain one use on a short rest or all uses on a long rest? Or, even up the base number of uses to spellcasting modifier instead of 2?
That would probably work. Actually, that would be great.How would you feel about it using the new Channel Nature/Divinity mechanic from the Druid and Paladin packet? 2 uses, regain one use on a short rest or all uses on a long rest? Or, even up the base number of uses to spellcasting modifier instead of 2?
Remind me, what is Pact Spell?I would say to make Pact Spell once per short rest.
Gotta love when folks with seemingly-opposed interests find common ground!That would probably work. Actually, that would be great.
Patron Spell, sorry.Remind me, what is Pact Spell?