What usually happens with this "one size fits all" approach is, European cultures (for D&D, mainly Britain whence the US) tend to assume ones own sensibilities are "universal", thus force them onto other cultures thus misrepresenting them. Most of this happens unconsciously and every culture is guilty of this kind of ethnocentrism.
It is better to have each reallife culture represent itself. If one of the Asian cultures is an inspiration for a concept in D&D, it enriches the game to include contributions from that reallife culture.
That said. It helps if the 2024 core base classes start with a multicultural flavor, where the subclasses and other design spaces can bring to life more specific cultural inspirations.