Wouldn't a exotic weapon mastery subclass require exotic weapons?I’d prefer some specific weapon masteries for a class / subclass. I am not interested in exotic weapons
Wouldn't a exotic weapon mastery subclass require exotic weapons?I’d prefer some specific weapon masteries for a class / subclass. I am not interested in exotic weapons
If it cost more resources (i.e. your subclass) than you can do more funky with it.why do you think that? i don't see a good or engaging enough reason why only specifically, say, barbarians or sorcerers could learn to weild some specific weapon, or only one subset of clerics or rangers
Yes. But the same as spiked armor. It's the same as the basic stuff unless you have training.Wouldn't a exotic weapon mastery subclass require exotic weapons?
Clerics don't get weapon mastery.If it cost more resources (i.e. your subclass) than you can do more funky with it.
You can't give the cleric a multi-hit Chakram just for free. It would need to be balanced with all the current weapons.
But as a subclass. You can bounce it all over the place.
yeah but i feel like it wouldn't really be the weapon that's doing all that stuff would it? it'd just be 'here's a subclass that can only use one specific weapon because that's what they were designed around' or 'here's a niche weapon that's only really good with the one class that's designed to use actually it', or both at the same time.If it cost more resources (i.e. your subclass) than you can do more funky with it.
You can't give the cleric a multi-hit Chakram just for free. It would need to be balanced with all the current weapons.
But as a subclass. You can bounce it all over the place.
Exactly.An Exotic Weapon requires a feat to use? Well, that exotic weapon's base stats better then be on par with the mechanics you can get when you combine a 2-Handed Weapon and Great Weapon Master or Polearm Master, otherwise you are paying a hefty price just to say you are using a goofy-looking weapon
If there was a superior weapon that didn't take special training to use, then why would anyone be using a short sword?yeah but i feel like it wouldn't really be the weapon that's doing all that stuff would it?
We don't need more weapons to have more weapon feats.just have enough unique mechanics/properties on each to provide a distinct playstyle with it, and you'd be working with (in my preferred implementation at least) a feat's worth of power budget,
Maybe not understanding something, but I'm not the only one who seems to be pointing it out. Wotc has shown less than zero willingness or even interest in adding crunch. Without the crunch having EWPs is just the same as 5e's overpowered imbalanced elements that justify their impact by dumping it on the gm as not so optional "optional" elements or they are mechanically identical things that dump a bunch of rule zero fluff on the gm with an expectation for the gm to carry them instead of supporting themselves mechanically.Well that is the point.
By making Exotic weapons use Mastery AND not in the default style game, you can make the masteries for Exotic weapons as complex or zany as you want.
If the DM doesn't want bouncing Xena chakrams, don't drop them in shops and dungeons. But those who do can have a playtested quick guide on how to use them.