TaranTheWanderer
Legend
Race: Silver-Grey Elf Paragon HP: 54/54 AC: 23; FF:19 T: 16 TempAC: 25 FF:21 T:18 | Spot:+12 Listen:+8 Search+13 |
❏Mage Hand; ❏Open/Close; ❏❏Detect Magi;❏❏Electric Jolt;❏❏Prestidigitation
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Fort:+4 Will: +8(10) (+1/+2 vs fear) Refl: +8 | Initiative: +3 Range:+9/+4 Melee: +6/+1 |
1st [7+1](DC20) ❏Familiar Pocket ❏Feather Fall; [][]*Magic Missile; [] Protection from Evil; [] Slide []Feather fall
2nd[6+1](D21) ❏Cat's Grace (DC:21)[X]Glitterdust [X][X] [] *Scorching Ray ❏Web; []Luminous Swarm 3rd[6+1](DC22)❏Dispel Magic ❏*Fireball ❏Fly; [ ] [ ]Haste; ❏*Lightning Bolt [X] |
STR:11
DEX: 17 + 3 CON: 12 + 1 INT: 22+7 WIS: 12 +1 CHA:12 +1 | XP: 65500/66000 |
(DC23)4th [5+1❏❏*Fire Shield ❏*Ice Storm [] [] polymorph []Summon Monster IV
5th(4+1) (DC24) [] []Dismissal ; []Wall of FIre; []Break Enchantment; [X] Wall of Force 6th (2+1)[DC25] []Disintegrate; []*Wall of Force; []Cacophonic Burst |
It felt like killing spiders was an inevitability if they did nothing directly to the Nightshade. The fighters would have to fight their way through the webs and the hapless arachnids to get to the Outsider. While Phar was confident in his companions ability to avoid getting bitten - the spiders were having troubles getting through his companion's tough armour - retreating from the webs was only serving to give the spiders more opportunity to advance instead of blocking them inside the building. They would eventually get surrounded and things might get heated.
Phar was an evoker and he could conjure destruction upon the entire nest but he respected Cearth too much. He'd wait - they had a bit of time. If he waited too long, though, and the spiders overran them, his allies would get caught in the destruction.
Sighing that he couldn't pin-point the Nightshade, he risked trying to get it out of its hiding spot.
"If we are going to retreat, then retreat back towards Strateas's tomb. They cannot flank us and we can defend it easily."
I mean...I could annihilate a lot of spiders right now...but, for Cearth, I'll hold back.
Glitterdust on the ooze. See the picture below.
there is no spell resistance and the blindness won't work on spiders. -40 to hide checks.
Force Wall 1 round/level: round 1 of 11
Glitterdust: 1 round/level 0/11
Glitterdust on the ooze. See the picture below.
there is no spell resistance and the blindness won't work on spiders. -40 to hide checks.
Force Wall 1 round/level: round 1 of 11
Glitterdust: 1 round/level 0/11
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