D&D 5E I quit a game. Am I in the wrong? (spoiler, I don't believe so)


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Zardnaar

Legend
Yup. When I pointed out that they should have taken accountability for their actions (the reason for me leaving), and told them all of the reasons using examples they created that were out of my control that they could have resolved seeing as they were the DM. But, instead, they chose to ignore that and gaslight me :ROFLMAO:


I mean, we communicated. He just likes to conveniently forget, but will remember minor details from 10+ years ago that are unimportant to most things.

By the way, I care a bit, because of the one character I spent a bunch of time playing and having fun with. But it was time to leave that toxic game, especially with how they acted after I left and continually shifted blame at me and absolved themselves.

Shrugs it happens.

As DM I have open door policy. Leave if you want heads up is appreciated. Real life happens

One of my players has stepped up to DM, another returned after 15 years and another returned after a couple of years.

Real life gets in the way as well.
 

ECMO3

Hero
there's a practically infinite numbers of ways one could imagine how your character could be reintroduced to the current goings on in the campaign. Pick one that makes the most sense to everyone, given the context, and play on.

And it a game world with magic even the "look who just teleported into the 12th level of the Dungeon" can be explained in fantasy if you need to do it that way.

My guess is the DM did not want him playing.

Personally I don't like running more than 1 character for each player. A game with 2 PCs works just fine and combat is actually a lot quicker. If you are playing a WOTC campaign just make the characters higher level to compensate, if it is a homebrew campaign design your encounters accordingly.
 

Slit518

Adventurer
Shrugs it happens.

As DM I have open door policy. Leave if you want heads up is appreciated. Real life happens

One of my players has stepped up to DM, another returned after 15 years and another returned after a couple of years.

Real life gets in the way as well.
I understand that. I am fairly lax when it comes to games I DM. I do like a bit of courtesy, like if you cannot make it or whatever. And you can come and go as you please.

And it a game world with magic even the "look who just teleported into the 12th level of the Dungeon" even makes sense if you need to do that.

My guess is the DM did not want you playing.

Personally I don't like running more than 1 character for each player. A game with 2 PCs works just fine and combat is actually a lot quicker. If you are playing a WOTC campaign just make the characters higher level to compensate, if it is a homebrew campaign design your encounters accordingly.
Yeah, he can have his BBEG randomly show up at places, have portals of my superiors open up before my eyes so I have to talk to them, have my baby sitter show up out of no where, have whatever other omnipotent beings he wants to show up and know everything about me, but he cannot get my 2nd character back to me.

Nah, he wanted me playing. He was upset I quit. Very much so. It isn't my fault I told him "I am no longer going to be playing" and he asked why, and I answered, and he talked to me which opened up for explanations from me (even though I don't owe him any). But I do like to clarify.

If he didn't want us to have two characters, he could have also said so. Or even offered a couple DM NPCs as hirelings to help out.

I should have saw the red flag when our first Level 1 adventure was facing a nest of Troglodytes, which each have multi attack of 3, and a stench you need to save from. That was a tough nest, but we did beat it.
 

R_J_K75

Legend
When I told him it was neither and it was his bad DMing decisions which made the game unfun, he then got more irritated.
Sounds to me like the DM made some poor decisions. I don't see why they wouldn't have just given you your character back after you missed one session because of work, which seems legitimate to me. Think I'd have demanded my character back on your first session back or I'd have quit then and there. It seems very odd that the DM held your character hostage just to maintain some in-game continuity.
 



dave2008

Legend
While I, a forever DM, think the DM was wrong and a DM should pretty much never hold a character hostage, I do think part of the issue was miscommunication.
I mean, we communicated. He just likes to conveniently forget, but will remember minor details from 10+ years ago that are unimportant to most things.
You mentioned you gave hints, apparently the DM didn't understand them. Because it was clear to you, doesn't mean it was clear to the DM. The best approach is to be crystal clear as soon as possible.
 

dave2008

Legend
If he didn't want us to have two characters, he could have also said so. Or even offered a couple DM NPCs as hirelings to help out.
Yes, but DMs make mistakes too. Though if this was the issue, the way he/she handled it was the wrong way to do it!
I should have saw the red flag when our first Level 1 adventure was facing a nest of Troglodytes, which each have multi attack of 3, and a stench you need to save from.
Just an FYI, that sounds like a typical CR 1/4 Troglodyte from the Monster Manual.
 


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