Sarah Silverman leads class-action lawsuit against ChatGPT creator


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IF Frank Herbert had made a magical school :

In the nebulous folds of the arcane realms, concealed from prying eyes and mortals' fleeting glances, emerges the clandestine citadel of sorcery known only as the Occultum Sanctum. Like a desert fortress veiled by shifting sands, this mystical academy rises from the very fabric of reality, defying comprehension and ensnaring curious minds. Within its labyrinthine corridors, a network of ancient knowledge intertwines with the currents of time, while whispers of forgotten incantations echo like elusive whispers in the wind. In the heart of the Sanctum lies the Great Chamber of Prophecy, where the visions of seers unravel the threads of fate, weaving destinies as intricate as the web of interstellar constellations. Each student who crosses its threshold becomes a seeker of esoteric wisdom, venturing through the veils of the cosmos to unlock the secrets of the Universe itself. For here, in this enigmatic stronghold of mystic sagacity, the mysteries of creation and the enigma of existence become a single entity, an all-encompassing enigma, waiting to be deciphered by those who dare to traverse the unknown.

I think I'd prefer Jane Austen's however
Amidst the picturesque countryside, where verdant meadows stretch far and wide, nestled quietly in the bosom of quaint hills, lies the distinguished Manorwood Academy for the Arcane Arts. A haven of genteel enchantment and refined sorcery, where young ladies and gentlemen of the magical persuasion are nurtured with grace and discretion. Within its hallowed halls, rituals and incantations are cultivated with a delicate hand, and wands wielded with poise and decorum. The beaux and belles of Manorwood engage in polite discourse over the subtleties of spellcasting and the intricacies of potion-making, while the faculty, adorned in their academic regalia, impart knowledge with the utmost civility and charm. Amid the tapestries and ancient tomes, the art of dancing, both in ballrooms and in bewitching circles, is mastered to perfection. For in this paragon of mystical education, the cadence of spells and the elegance of magic blend seamlessly, fostering not just proficiency but an air of grace and refinement that befits any true practitioner of the mystic arts.


Let's do 5th edition d&d?
I guess
In the sprawling realm of mystic wonder, beyond the veil of reality, stands the illustrious Sanctum of Arcane Lore, a renowned institution for aspiring spellcasters in the 5th edition D&D universe. This ancient school of witchcraft and wizards, guarded by elemental wards and bound by ancient runes, welcomes novices from all corners of the multiverse. Within its enchanted walls, scholars delve into the arcane arts, mastering the complexities of spellcasting and honing their skills in the schools of evocation, abjuration, and enchantment, among others. The Sanctum's library, brimming with grimoires and spellbooks of ages past, beckons eager minds seeking arcane knowledge. Students form adventuring parties, venturing into treacherous dungeons and facing formidable creatures to apply their learnings in practical encounters. From transmutation laboratories to the astral observatory, the Sanctum offers an array of facilities to nurture the potential of every budding wizard or witch. As the celestial clock in the central tower ticks away, echoing through the spires, the Sanctum of Arcane Lore stands as a beacon of magical enlightenment and adventure, shaping the destinies of those who dare to embrace the arcane path.

You can't really go "SEE! it's copying it" when saying "5th edition d&d" is too general imo. That's why I was asking for one of your favorite writers

hey look Shakespeare had a magical school too:

In fair enchantment's realm, where mystical sprites and wondrous beings roam, doth standeth The Academy of Mystic Arts, a veritable sanctuary for wielders of the arcane and magicians of every ilk. Within yon ancient halls, where time itself doth seemeth to bend, aspiring warlocks and witches art beguiled in the artes of conjuration, charm, and sorcery. The wise and venerable masters, clad in robes of wisdom and with beards as white as the winter snow, impart their knowledge with the eloquence of prose and the grandeur of the bard's finest verse. In the libraries vast, where volumes of ancient tomes doth pile, students pore o'er spells of old and incantations arcane, quenching their thirst for magical prowess. With moonlit rituals and mystic dances, the Academy becomes a stage, where incantations art a play and enchantments unfold like sonnets sweet. As dawn breaks on this mystical haven, hearts and minds art forever bewitched by the enchanting cadence of The Academy of Mystic Arts.
 

FrogReaver

As long as i get to be the frog
I used Perplexity AI
Prompt
Write a paragraph about elves in the style of the D&D 5e Players Handbook

Output
Elves are a magical people of otherworldly grace, living in the world but not entirely part of it. They live in places of ethereal beauty, in the midst of ancient forests or in silvery spires glittering with faerie light, where soft music drifts through the air and gentle fragrances waft on the breeze. Elves love nature and magic, art and artistry, music and poetry, and the good things of the world. They are slender and graceful, with pointed ears and a natural elegance that sets them apart from other races. Elves can live well over 700 years, giving them a broad perspective on events that might trouble the shorter-lived races more deeply. They are more often amused than excited, and more likely to be curious than greedy. Elves tend to remain aloof and unfazed by petty happenstance, but when pursuing a goal, whether adventuring on a mission or learning a new skill or art, they can be focused and relentless. Elves are slow to make friends and enemies, and even slower to forget them. As a high elf, they are known for their keen senses, deep intuition, and remarkable resilience. They are also recognized for their magical abilities and their connection to the arcane. As a wood elf, they are characterized by their earthy appearance and forest-bound lifestyle. They are recognized for their stealth, archery skills, and their natural ability to blend seamlessly into the wilderness. Elves are a fascinating and diverse race, with many subraces and unique characteristics that make them a popular choice for players in the world of Dungeons and Dragons.

5e PHB (though the rest sounds like it might be from 3e or 4e)
Elves are a magical people of otherworldly grace, living in the world but not entirely part of it. They live in places of ethereal beauty, in the midst of ancient forests or in silvery spires glittering with faerie light, where soft music drifts through the air and gcntle fragrances waft on the breeze. Elves love nature and magic, art and artistry, music and poetry, and the good things of the world.

With their unearthly grace and fine features, elves appear hauntingly beautiful to humans and members of many other races. They are slightly shorter than humans on average, ranging from well under 5 feet tall to just over 6 feet. They are more slender than humans, weighing only 100 to 145 pounds. Males and females are about the same height, and males are only marginally heavier than females.

Elves' coloration encompasses the normal human range and also includes skin in shades of copper, bronze, and almost bluish-white, hair of green or blue, and eyes like pools of liquid gold or silver. Elves have no facial and little body hair. They favor elegant clothing in bright colors, and they enjoy simple yet lovely jewelry.

Elves can live well over 700 years, giving them a broad perspective on events that might trouble the shorterlived races more deeply. They are more often amused than excited, and more likely to be curious than greedy. They tend to remain aloof and unfazed by petty happenstance. When pursuing a goal, however, whether, adventuring on a mission or learning a new skill or art, elves can be focused and relentless. They are slow to make friends and enemies, and even slower to forget them. They reply to petty insults with disdain and to serious insults with vengeance.
 



Hussar

Legend
Can you write me a paragraph about a school of witchcraft and wizards in the style of J. K Rowling?
ChatGPT
Deep within the emerald forests, shrouded from the eyes of Muggles, lies the venerable school of witchcraft and wizardry known as Evermoor Academy. Its turrets and towers rise proudly, cloaked in ivy and mystery, guarding the secrets and sorcery within. As the school's majestic gates swing open for the start of a new term, young witches and wizards from all corners of the magical realm embark on their journey to unlock the potential of their latent powers. Grand portraits of long-gone headmasters line the walls, their twinkling eyes following the students with a mix of wisdom and mischief. The enchanted hallways whisper with the soft rustle of spellbooks and the hum of ancient incantations, and every nook reveals hidden wonders waiting to be discovered. Amidst the vibrant tapestry of floating candles and meandering staircases, friendships are forged, spells are cast, and the echoes of laughter and spellslinger's duels resonate throughout Evermoor's hallowed halls. From enchanting charms class to thrilling broomstick riding lessons on the Quidditch pitch, this enchanted institution thrums with an aura of magic, camaraderie, and a shared sense of wonder that binds students and faculty alike. Here, in this hallowed abode of magical education, the legacy of Evermoor Academy weaves its timeless spell, ensuring that the flame of magic shall burn bright for generations to come.
And, let's be honest here. If I tried to publish that, I'd be up to my nipples in lawyers before the end of the day. When you're regurgitating proper nouns, it's not too hard to spot the copying.

Not, to be fair though, if you asked it to write a fantasy story about a school for witches and wizards, well... that's going to be a lot more fuzzy about whether it's violating copywrite. I mean, it's not like J. K. Rowling's books are 100% original either. Virtually no work of fiction ever is. It's nearly impossible to write something that isn't copying or inspired by something. This is well known and accepted. I can write a story about a barbarian thief running through the mean streets of some fantasy city and, while it's entirely derivative, it's not violating copyright.

Isn't that where the real issue lies? Where do you draw the line between "inspired by" and "plagiarism"?
 


ART!

Deluxe Unhuman
The best use I've ever seen of ChatGPT has been on the Cinematic Universe podcast. When they were reviewing episodes of the recent Secret Invasion series, the were so frustrated with the execution that they asked ChatGPT to generate plot synopses from basic prompts, and those synopses sounded vastly more interesting than the show itself was.

In other news, one of my sisters is a lawyer on the U.S. court of appeals in D.C, and I asked her if there was a name for the logical fallacy wherein a person argues "bad thing X (in this case people losing jobs to technological advances) has happened in the past and we're still here, therefore worrying/caring about it happening again is foolish", and she said "it's called being callous and insensitive"*.


*I'm paraphrasing - her language was much more harsh.
 

Reynard

Legend
@Reynard hopefully the D&D Elves example highlights just how much copying these LLM AI's can actually do while still not being perfectly verbatim.
Indeed.
In more positive news, using ChatGPT to generate random encounter tables works a treat. :D
It's actually really useful as a GM assistant and I look forward to someone creating one that is intentionally marketed that way. Using it to "roll" random encounters or NPCs is quite fun and useful at the table.
 

FrogReaver

As long as i get to be the frog
The best use I've ever seen of ChatGPT has been on the Cinematic Universe podcast. When they were reviewing episodes of the recent Secret Invasion series, the were so frustrated with the execution that they asked ChatGPT to generate plot synopses from basic prompts, and those synopses sounded vastly more interesting than the show itself was.

In other news, one of my sisters is a lawyer on the U.S. court of appeals in D.C, and I asked her if there was a name for the logical fallacy wherein a person argues "bad thing X (in this case people losing jobs to technological advances) has happened in the past and we're still here, therefore worrying/caring about it happening again is foolish", and she said "it's called being callous and insensitive"*.


*I'm paraphrasing - her language was much more harsh.
1. There’s some resentment that those who previously kept their jobs through the last slate of automation or regulation were callous and insensitive.

2. Technological innovation has typically benefited far more than its displaced.
 

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