D&D (2024) PHB Playtest Packet 7 drops Thrusday, September 7.

Vael

Legend
I like the thematic spread of Fiend-Old One-Fey-Celestial: allows for a lot of diversity in Warlocks in terms of what kinds if Patron interactions can be expected.
Same for the Sorcerer. They aren't what I'd have picked (the Xanathar ones need some TLC IMO, guess I've got to wait for the 2025 Expanded Player Options book for that grumble), but you've got the Order and Chaos picks, PHB Psionics and the classic Draconic Sorcerer. It's a solid lineup.
 

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Parmandur

Book-Friend
Reading the new Fighter ability, Tactical Mind, it strikes me thst it really strongly incentivizes Fighters to swing for the fences with Skill checks, given the pool of Second Winds they get and thst they keep their usage on a fail. Means there is every reason for the Fighter to try and make an inspiring speech to persuade an NPC or try a physical feat of derring-do.
 

Parmandur

Book-Friend
Same for the Sorcerer. They aren't what I'd have picked (the Xanathar ones need some TLC IMO, guess I've got to wait for the 2025 Expanded Player Options book for that grumble), but you've got the Order and Chaos picks, PHB Psionics and the classic Draconic Sorcerer. It's a solid lineup.
Also means there isn't a lot of overlap between the three Arcane Casters: 12 very different feeling archetypes (closest are Aberrant Sorcerer and GOO Warlock, but they are still pretty didtinct).
 

doctorbadwolf

Heretic of The Seventh Circle
Does anyone know what to make of World Tree Barbarian? It's an odd collection of abilities. I mean, I guess you use the extra reach to stand in the backlines, where you can use Branches to pull enemies into a killbox or yank allies to safety? All while you're laying temp HP on the actual front line every round. Which I suppose would work, but it seems a bit weirdly specialized in gimmick and party composition.

Or they don’t play it safe and use both reach and pulling enemies to you to make it so enemies can’t get away from you, and have to face you, while the HP helps you protect your allies. Seems pretty clear and straightforward to me.
 

Stalker0

Legend
My quick and dirty:

1) Barb: The new tree barb is cool, but the temp HP ability is going to get tweaked, its way too good right now, feels like twilight cleric all over again. Over a 10 minute rage imagine how many temp hp rolls that is!

I like the new brutal crit.

2) Fighter: Tactical Mind....Chef's kiss, its so gosh darn simple but offers a HUGE boost to skill versatility. Hell with that and the battle master bonus to persuasion maneuver....could the BM fighter actually be the most persuasive character in the game now?

Tactical Shift also creates a lot of nice flexibility in a simple package. Hell even gives fighters a mini "charge" like effect if you want to use it for that.

Champion fighter at 10th level, hella sweet! forget advantage on attacks, I'm getting advantage on saving throws now!

3) Spell wise:
Jump is hella good now, like hot damn. Probably just shot expeditious retreat in the face, which I am all for.
New Arcane Eruption, I think the DC type change is enough to bring it into good. It was almost there, just needed a little love.

5) Wizard: So spell memorization lets you prepare any spell in 1 minute (which is huge), but your initial spell prep still needs 1 minute per level? Um.....what? While not too much here, I mean the ability to swap out prepared spells quickly is a MONSTER boost in versatility.

6) Sorc: The new innate power thing is solid, its been a common idea for the sorc for a long time great to finally see it included. Still can't believe sorcs need focuses to cast spells....how is this still a thing!

Looks like they rolled back on 3 metamagics out of the gate (its back to 2)....its a little strange at 7th when they say "you can apply two metamagics to a spell". Well I hoped you picked 2 at second level that actually work well together!

Wild Mage Surge: Seems like a LOT of rolling for little gain. You need a 20 on a d20 to actually activate the ability, so its going to be something the player has to remember, will roll, be disappointed 19 out of 20 times....not great. Also it provides caveats to various spells you roll on the wild magic table....and I'm assuming they wanted that for all uses of the wild magic table, but the way it technically reads, the wild surge you roll for tides of chaos doesn't have these caveats, which is a problem.

7) Warlock: Pretty slick, here we go with 5th level warlocks slinging 3 fireballs a SR!

8) Looks like no change to hide or invisibility....that's a pity.

9) Cleave is still clunky to use. Not sure why they don't just use the language of sweeping strike (use the same attack roll as the original attack). Saves some extra rolling that way.
 

Parmandur

Book-Friend
Fighter: Tactical Mind....Chef's kiss, its so gosh darn simple but offers a HUGE boost to skill versatility. Hell with that and the battle master bonus to persuasion maneuver....could the BM fighter actually be the most persuasive character in the game now?
I think this means that a Battle Master can be a Face just as much as a Rogue, Bard, Sorcerer, or Warlock if they want to be. Charismatic leader type fits the mold, for sure.
 


Kurotowa

Legend
5) Wizard: So spell memorization lets you prepare any spell in 1 minute (which is huge), but your initial spell prep still needs 1 minute per level? Um.....what? While not too much here, I mean the ability to swap out prepared spells quickly is a MONSTER boost in versatility.
Just so we're clear, the spells prepared from Spellcasting and the spell prepared from Memorize Spell are separate pools. With Memorize Spell you have a single floating spell preparation slot that takes 1 minute to assign and lasts until you change it. You can change it as often as you want, but you can only change that one spell. It doesn't let you reassign your spells from Spellcasting at all.
 


I like the changes to warlock, the pact boons being invocations mean that we can have our cake and eat it too, plus it seems a lot of hexblade was rolled into pact of the blade is nice. Maybe this means that hexblade is getting a overhaul into a more focus subclass maybe to do with masteries, that would be fun.
 

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