Mind of tempest
(he/him)advocate for 5e psionics
that is the devil and the satan lucifer is not here to grace the game with his mad fiddle skillsHardly any of them are proficient in fiddle.
that is the devil and the satan lucifer is not here to grace the game with his mad fiddle skillsHardly any of them are proficient in fiddle.
Not a pitchfork among them and narry a one is small enough to sit on your shoulder.All of them could be better, though. D&D devils, by any name, only periodically act like devils and there's no significant mechanical support for the most famous tropes around them in the west.
Yes.the deals yeah?
I don't see that any special mechanics are needed for a character to sell their soul. It's something the DM can easily handle. Baldur's Gate 3 features deals with devils - two of them - and it doesn't have any special rules. It just deals with consequences.Yes.
Deals with devils exist, they get mentioned, but there's not much mechanical heft to them, certainly not enough for most DMs to be comfortable using them or -- crucially -- players to ask about seeking out a devil to sell their soul to them.
I don't see that any special mechanics are needed for a character to sell their soul. It's something the DM can easily handle. Baldur's Gate 3 features deals with devils - two of them - and it doesn't have any special rules. It just deals with consequences.
The simple solution is to change the name of all classes to new made-up words that are used just for the game, and have no relation to any real world culture or religion.
Anyone want to guess which is which?
- Foomp
- Gluub
- ...
Maybe, overlying a valid (if probably unworkable) suggestion to rename all the classes using made-up words. Kind of along the same lines as when 2e renamed devils and demons, only for different reasons.
Advantage (to the IP holders anyway): those made-up class names could then be copyrighted.
Disadvantage (to the users): loss of familiarity.
Disadvantage (to the IP holders): most people would likely go on using the already-familiar names anyway. Odds are high I'd be one of them.
This is the Games Workshop approach. I don't call them the Astra Militarum, they're still the Imperial Guard to me. A lot of companies that produce paint for the miniatures market also does this. Instead of just calling it Green they'll name a color Cultist Robe or a yellow Zealot Yellow. Hats off to Monument Hobbies who gives us normal names like Transparent Yellow, Pale Pink, and Bright Pale Green.
Yeah, tastes and standards change over time, but I'm in a similar spot on those names. Druid and Barbarian don't bother me at all. My understanding is that the term "Shaman" was used generically/universalized a lot for decades, but that there's been some pushback on that practice in academia, because it is a term borrowed from a specific culture and the way the English term was defined has gotten kind of inappropriately applied to unrelated cultures like, e.g., Native American ones.I guess there can be some friction when some people see problems with a name and other do not. I can at least see why some people aren't happy with Shaman in that I can follow their argument even if I don't necessarily agree. But if people are genuinely offended by the use of Barbarian or Druid, I just don't care in the slightest to make any concessions there. But if D&D ever decides to change the names, I'm not going to get overly upset. It's just a game.
As a side note, Army Painter has recently begun using descriptive color names on their labels – so they'd have a color named "Sand Golem", but the label will also list "Strong Yellowish Brown" in smaller type. They started with their Speed Paints 2.0, and are going to continue that with their new "Fanatic" paint line coming next year.This is the Games Workshop approach. I don't call them the Astra Militarum, they're still the Imperial Guard to me. A lot of companies that produce paint for the miniatures market also does this. Instead of just calling it Green they'll name a color Cultist Robe or a yellow Zealot Yellow. Hats off to Monument Hobbies who gives us normal names like Transparent Yellow, Pale Pink, and Bright Pale Green.
I have recently come around to seeing "selling your soul" in a more metaphoric fashion. It's not about making a specific contract in exchange for specific benefits – anyone making such a contract was probably heading for the lower planes anyway. Rather, it's a metaphor for performing evil deeds for your own benefit. Your soul was sold when you turned in that refugee in order to curry favor with the evil government, or when you stabbed your buddy in the back because you didn't want to share the treasure. That doesn't mean you can't have other contracts with devils, but they won't be dealing with souls directly.Yes.
Deals with devils exist, they get mentioned, but there's not much mechanical heft to them, certainly not enough for most DMs to be comfortable using them or -- crucially -- players to ask about seeking out a devil to sell their soul to them.
I have recently come around to seeing "selling your soul" in a more metaphoric fashion. It's not about making a specific contract in exchange for specific benefits – anyone making such a contract was probably heading for the lower planes anyway. Rather, it's a metaphor for performing evil deeds for your own benefit. Your soul was sold when you turned in that refugee in order to curry favor with the evil government, or when you stabbed your buddy in the back because you didn't want to share the treasure. That doesn't mean you can't have other contracts with devils, but they won't be dealing with souls directly.
Yes.
Deals with devils exist, they get mentioned, but there's not much mechanical heft to them, certainly not enough for most DMs to be comfortable using them or -- crucially -- players to ask about seeking out a devil to sell their soul to them.