W'rkncacnter
Hero
...and you haven't thought for a second that maybe - MAYBE - the rules reflect, at least in some fashion, on what's happening in the game world? in a ROLEPLAYING GAME? i know about gamism, but this is just absurd.Because you can only take one action in a turn (baring something like Haste or Action Surge). That is the rules and it has nothing to do with the speed of the action.
ignoring free object interactions for a moment (believe me, i WILL get to them), what the door does when you let go of it is a COMPLETELY SEPARATE THING from what we're discussing.As I said I can open a door once as an action. That doesn't mean I don't have enough time to open two doors and if I action surge so I can do it twice, it does not mean the doors fly open faster.
how does it not?It does not imply it is making it faster at all. There is nothing to suggest it changes the speed of the action itself.
once again ignoring free object interactions for a moment, the PORTCULLIS(es) CLOSING is NOT THE ACTION. that is the RESULT of the action. the ACTION is PULLING THE LEVER, because PULLING THE LEVER is the THING YOU ARE DOING.To use another example - as an action, I can pull a lever and the porticlous closes (from its own weight). If I take action surge so I can close one on the North and one on the South, the time it takes to close does not change based on the fact I used action surge and if I didn't use action surge I would only be able to close one of them.
like, what even is this example? how is it relevant to anything at all?
alright, here we go - everything i've bolded here can be done as a free object interaction. the free object interaction is basically a free Use an Object action you get every turn that lets you...Use an Object...without taking an action. the reason why it's possible to both "draw a dagger from its sheath" and "draw a dagger from its sheath and throw it" is because if you haven't used your free object interaction for the turn, you can use it and your action to do the latter. but if you HAVE used your free object interaction for the turn (such as by closing a door), you'd need to spend an action to Use an Object to unsheathe the dagger. this is an abstraction to reflect how you can do certain things as part of other things (for example, you can crash through a door or close it behind you while moving, or you can swing a sword in the same motion you use to remove it from its sheath).No they can't be. It takes an action to draw a dagger from its sheath, or to close a door, or to swing a Maul ..... or to draw a dagger from its sheath and throw it (if you make an attack with it), or to don a shield, or to tie off a rope ..... All of these things obviously don't take the same about of time but all of them DO take one action.
also, once again, i'm not saying each action takes the same amount of time. i'm saying actions take similar amounts of time. these are not the same statement.
ignoring that there could be other factors that could explain this (such as having to put a heavy emphasis on the word such that it significantly slows down the speaking of it), i can throw a punch in the same amount of time it takes me to say the word "Drop". i'm not a monk. this doesn't really mean anything to me.Also I will point out the Command spell is ONE WORD. So if all spells that cost an action take the same amount of time, this is a heck of a low floor.
also, you used that word again, "same". wrong word, buddy. it's "similar".
i know you didn't ask me, but personally i'm doing it specifically to steelman his position. i am a merciful god.So from 5th level on, spells are slower than attacks. Not sure why you're focusing on a level that people spend maybe one session at.