doctorbadwolf
Heretic of The Seventh Circle
Fantasy High DnD Game Character, Morrigan Blackthorne, would appreciate advice.
My wife and I are organizing a new campaign that will probably only run for a few levels, from 2 or 3 to maybe 6. Hopefully our friend will be running it, otherwise I will somewhat reluctantly take up that job.
The inspiration is dimension20: Fantasy High, but with no responsibility to any canon from the show.
I'm playing a creepy goth girl who used to be a cultist of a terrible eldritch being of darkness called The Night Yorb, but is now seeking the goddess Cassandra who is a deity of doubt, the unknown, the night, and essentially standing together in the night rather than cowering alone. She is also a patron of witches. So my goth is a Hexblade Warlock, using the current rules, Pact of The Blade, with a greatsword called Nocturne. She has Armor of Shadows and Beguiling Influence, as she has a secondary focus of being a sort of banshee inspired witch that may start a band with my wife's emo tragedy bard. I gave her the Initiate of High Sorcery feat for the black moon, and took Mind Sliver, False Life, and Hex, then took Armor of Agythis, Mirror Image, Pass Without Trace, and a homebrew spell called Vampiric Strike that I forgot is homebrew. SHe's a Mark of Shadow Elf, so she also has Minor Illusion and Invisibility.
Currently she has Toll The Dead and Green-Flame Blade as Warlock cantrips, but with Mind Sliver I'm tempted to ditch Toll for message.
Anyway!
I'm wondering about Armor of Agythis. In the past I have ruled and argued online that gaining THP while it's active counts as still having THP for the spell, and so if you gain THP every round from something you might keep it up the whole fight, if no one attack takes all of it out (which is unlikely). I can't count on another DM to see it that way, so I wonder if maybe Absorb Elements would be a strong contender for a spot amongst the above spells, perhaps instead of False Life. Also wondering about other ways to mitigate damage as it comes in without relying on THP, so that AoA stays up a bit longer. Also, perhaps booming blade is a better pair with AoA, since it means they will take damage if they stay and hit me or if they get away from me.
I'm also wondering about spells other than dissonant whispers that I could pick up that would feel good as banshee song.
Also what would you make in a Fantasy High game at level 3 using any and all official published material?
And how do you think you'd advise me to build the above character if the last playtest warlock ends up being pretty much how the class looks in the new phb and we end up having those rules available as well?
My wife and I are organizing a new campaign that will probably only run for a few levels, from 2 or 3 to maybe 6. Hopefully our friend will be running it, otherwise I will somewhat reluctantly take up that job.
The inspiration is dimension20: Fantasy High, but with no responsibility to any canon from the show.
I'm playing a creepy goth girl who used to be a cultist of a terrible eldritch being of darkness called The Night Yorb, but is now seeking the goddess Cassandra who is a deity of doubt, the unknown, the night, and essentially standing together in the night rather than cowering alone. She is also a patron of witches. So my goth is a Hexblade Warlock, using the current rules, Pact of The Blade, with a greatsword called Nocturne. She has Armor of Shadows and Beguiling Influence, as she has a secondary focus of being a sort of banshee inspired witch that may start a band with my wife's emo tragedy bard. I gave her the Initiate of High Sorcery feat for the black moon, and took Mind Sliver, False Life, and Hex, then took Armor of Agythis, Mirror Image, Pass Without Trace, and a homebrew spell called Vampiric Strike that I forgot is homebrew. SHe's a Mark of Shadow Elf, so she also has Minor Illusion and Invisibility.
Currently she has Toll The Dead and Green-Flame Blade as Warlock cantrips, but with Mind Sliver I'm tempted to ditch Toll for message.
Anyway!
I'm wondering about Armor of Agythis. In the past I have ruled and argued online that gaining THP while it's active counts as still having THP for the spell, and so if you gain THP every round from something you might keep it up the whole fight, if no one attack takes all of it out (which is unlikely). I can't count on another DM to see it that way, so I wonder if maybe Absorb Elements would be a strong contender for a spot amongst the above spells, perhaps instead of False Life. Also wondering about other ways to mitigate damage as it comes in without relying on THP, so that AoA stays up a bit longer. Also, perhaps booming blade is a better pair with AoA, since it means they will take damage if they stay and hit me or if they get away from me.
I'm also wondering about spells other than dissonant whispers that I could pick up that would feel good as banshee song.
Also what would you make in a Fantasy High game at level 3 using any and all official published material?
And how do you think you'd advise me to build the above character if the last playtest warlock ends up being pretty much how the class looks in the new phb and we end up having those rules available as well?