Crimson Longinus
Legend
That's not really about the numbers. Also, if it is, then why use altering monster stats to undermine those numbers?The point of the escalating numbers is to generate play that unfolds through the three tiers so as to yield "the story of D&D">
But the fiction is not tied to the numbers, as the numbers get changed arbitrarily anyway. There is no fixed giant stats, as it could be solo giant with low AC and attack bonus or a minion giant with high AC and attack bonus. You don't have a static benchmark to compare the numbers to.You could take out all the half-level bonuses to attack and defences and the game would, mechanically, play the same but it wouldn't yield the same story. And elements of the fiction would stop making sense - eg why is my demigod still finding a single giant a threat?
Yes, one could use escalating numbers to show that higher level creatures completely outclass lower level ones, but 4e doesn't do that as enemies are always level appropriate and their stats get changed so that things are hittable.