Lanefan
Victoria Rules
Why?I am stating overinflation because of what I said.
Many vocal people don't want a lot of stats to increase so lower level monsters and obstacles last longer.
If you turn down one knob, another knob has to be turned up.
If you turn down a bunch of knobs, that same knob that isn't turned down is turned up a bunch of times.
The fewer levers you give yourself to design, the more you must CRANK on the ones you do have.
Why can't you turn down some knobs while leaving the rest alone? The specific intent here, of course, would be to end up with a slower, more measured character progression arc along with flattening the curve such that any given monster remains a viable threat over a wider level range.