TwoSix
Master of the One True Way
This is my general starting point for D&D tropes, although it's a bit longer than 24. Grouping them by an assumed stat to fit into the theme of the thread.Just another reminder to myself that I should draft up a proper analysis of that list of 18-24 core class concepts folks tend to expect from D&D-like games. Whether or not I actually do it is, of course, a completely different question.
Strength
Professional Fighter - Classic sword and board, use what's available, no big tricks
Knight - Plate armor, lances, mounts, heavy weapons
Barbarian - Light armor, heavy thews
Combat Shaper - "I'm a bear!" Moon druid, no spells, more melee.
Pugilist - Monk as tank. Punch 'em in the face.
Dexterity
Archer - Sharpshooter, the class
Scout - Wilderness stealthy commando
Swashbuckler - Classic Errol Flynn fencer, duelist
Tempest - Two blades of fury, Drizzt style.
Pickpocket/Burglar - All thief skills, all the time.
Assassin - Backstab/Sneak attack, the class
Constitution
Channeling Blaster - Inhale forces of nature, exhale raw destructive power. Pyromancers, dragon-blooded sorcerers, Elsas, kineticists.
Weather Mage - "I am the storm!"
Nature Mage - Plant growth, befriending animals
Summoner - Usually gets rolled up into other classes. The guy who makes lots of pets appear to fight for him.
Warden - Channels nature/forces to get even tougher.
Intelligence
Enchanter/Artificer - Makes the magic wands, scrolls, ritual circles, etc. If more of an invention/steampunk theme, then Artificer.
Black Mage - Big booms. The Con blaster is the tough focused elementalist screaming "Kamehameha", this guy is the nerdy evocation wizard with a variety of elemental effects.
Necromancer - We know what he does.
Gray Mage - Black Mage is young and flashy, Gray mage is old and subtle. Crowd control, zones, dimensional and time effects. The 3.5 "God Wizard" class.
Tactical Genius - The lazylord.
Skill Expert - The savant, "I've got a trick for that".
Wisdom
White Mage - Robed, backline healer, shielder, radiant blaster
Beast Master - The packlord, the one with the big animal companion
Psychic - Professor X, the class. Telepathy, telekinesis, psychometry
Trickster Changeling - The flip side to combat shaper. Changing form for social bonuses and infiltration.
Charisma
Spoony Bard - All the bard stereotypes. Plays music, gives lots of buffs to the party, ultimate face.
Skald - The warrior bard. Shouts, combat buffs, and blades. Fus Ro Dah!
Holy Knight - The "empowered by god" warrior. Paladin, Warpriest.
Binder/Shaman - Bargains with spirits, gets powers.