BEHIND THE CURTAIN: BODY SLOT AFFINITIES
A character who already has winged boots wants the haste effect provided by boots of speed. The player asks, “Can I make a hat of speed instead?” What’s your answer?
The question comes up with some frequency because some parts of the body can accommodate many more kinds of magic items than others. Almost every character gets a magic cloak of some kind early in her career, even if it’s a simple cloak of resistance +1. But magic vests are few in number, and almost all the magic robes are too expensive for low-level characters. Characters who have “empty” spaces on their
bodies are naturally eager to fill them with useful items that would ordinarily go in spots where they already have magic.
Some magic items strain credulity if they’re placed in an unusual location on the body. It’s much easier to imagine gauntlets of ogre power than goggles of ogre power. Other changes seem straightforward enough; for instance, a cloak of blending makes just as much sense as a robe of blending.
Each location on the body, or body slot, has one or more affinities: a word or phrase that describes the general function or nature of magic items designed for that body slot. Body slot affinities are deliberately broad, abstract categorizations, because a hard-and-fast rule can’t cover the great variety among wondrous items.
You can use the affinities in the list below to guide your decisions on which magic items you’ll allow in which body slots. And when you design your own magic items, the affinities give you some guidance for what form a particular item should take.
Some body slots have different affinities for different specific items. Gloves and gauntlets occupy the same body slot, for example, but have the affinities of quickness and destructive power respectively.
Body Slot | Affinity |
Headband, Helmet | Mental Improvenment, Ranged Attacks |
Hat | Interaction |
Phylactery | Morale, Alignment |
Eye Lenses, Goggles | Vision |
Cloak, Cape, Mantle | Transformation, Protection |
Amulet, Brooch, Medallion, Necklace, Periapt, Scarab | Protection, Discernment |
Robe | Multiple Effects |
Shirt | Physical Improvement |
Vest, Vestment | Class ability Improvement |
Bracers | Combat |
Bracelets | Allies |
Gloves | Quickness |
Gauntlets | Destructive Power |
Belt | Physical Improvement |
Boots | Movement |
Wondrous items that don’t match the affinity for a particular body slot should cost 50% more than wondrous items that match the affinity. Compare the boots of teleportation with the helm of teleportation. Unless you are intentionally aiming for a truly oddball game, avoid patently absurd combinations such as eyeglasses of giant Strength at any price.