His exact words:I thought he said he wanted crunchy combat rules. But I haven't tracked down the actual interview yet so I could be wrong.
Of course 5e doesn't really say how an arrow moves through a fictional airspace either since it's just pass/fail about whether you hit or not. It doesn't care where the arrow hits or things like removing the arrow, bleeding, etc.Combat is the part I’m the least interested in simulating through improvisational storytelling. So I need a game to do that for me, while I take care of emotions, relationships, character progression, because that naughty word is intuitive and I understand it well. I don’t intuitively understand how an arrow moves through a fictional airspace.
Right, but he did not say he does not like or want combat. He doesn't want to improvise combat rules. Those are different things.His exact words:
Of course 5e doesn't really say how an arrow moves through a fictional airspace either since it's just pass/fail about whether you hit or not. It doesn't care where the arrow hits or things like removing the arrow, bleeding, etc.
Yes. Almost entirely.In general, I would think if you play a system and your resulting thought is, "I specifically want to do things that are not covered by these rules," odds are you are looking at a shoddy pile of rules. Easier solution is, find a better system.
Am I missing the point?
He wants to improvise certain kinds of scenes over others -- trying to avoid the monster in Mothership, for example -- and so does not want the players to have "buttons" they can push on their character sheet for it. he wants them to actively engage with him on that part of play, because it is the most important part of play.Well then.
That's understandable, but there's a flip side to this. I'd like to role-play social situations, but I have a social disability. I can't bluff or persuade any more than I can shoot fireballs from my fingertips. But I'll happily play a charismatic wizard on paper, because RPGs are all about pretending to be someone else.Social situations are my favourite part of RPGs for me, and I loathe systems with detailed social interaction rules.