Chaosmancer
Legend
Fair enough. Supernatural power source then.
The internal magic inherent in all living bodies then. You don't have to study it and know its name to use it.
Fair enough. Supernatural power source then.
The game itself doesn’t say these things. They are all setting specific elements and will vary from setting to setting.Sure, but that boat sailed over a decade ago. That ship sailed the minute a wizard could be a street urchin who is good at math and pick-pocketed the correct book. The moment magic was simply a skill that could be learned, this concept that skill is magical was true. It is the source of the Bard, whose music is magical, and the source of the monk, whose martial arts are magical.
Not to the degree you are advocating for.Does it mean some people can't have the fantasy world they want? Yes. But that is just something that was true the moment DnD was created.
Sure seems like you do...The internal magic inherent in all living bodies then. You don't have to study it and know its name to use it.
Tyranny of the unpopular, then? Sounds worse.If it's relevant for anyone, and supports a mundane class narrative many people want that also appears through genre media, then it matters.
On the contrary. D&D has never been a generic game. But what happened was a massive worldbuilding change with the publication of D&D 3.0Not to the degree you are advocating for.
Does it matter? If I say it comes from the positive plane, that doesn’t work in settings that don’t have a positive plane. Leave it open, let each table decide.Faith in what? Where does the power come from?
AD&D is a "generic" game. It encouraged and even required DMs to invent their own settings. I have played old school games. They can be anything from Tolkien to amusement parks to the exploration of a scifi 4-dimensional hypercube.D&D has never been a generic game.
Actually the opposite.But what happened was a massive worldbuilding change with the publication of D&D 3.0
Before D&D 3.0 almost everybody was hard-locked in terms of who they could be.
From the point of view of the AD&D players, it was mechanics that were problematic. They characterized the ethical problem as "roleplay" where unfettered imagination triumphs, versus "roll-play" where the limitation of dice and obsession with mechanics constrained everything.Once you picked your class at first level your destiny, other than for a very few humans, was set in stone. If you were a Magic User/Cleric/Thief then that is what you would be until the day you died. Frankly I find that sort of worldbuilding with a system mechanics enforced caste system frankly morally repellent.
I can see why you would want to do it, I just don’t see Ex and Su enabling this sort of play.If I wanted my fighter to leap over a 40 ft gap and slice the warlock... well, how am I supposed to justify that, does he have magical leaping powers, why can't I just be satisfied with a man capable of being normal, If I really want to do this, why don't I get magical boots of leaping. Why do I want to pull of such crazy stunts, the game was better when a fighter was a farmboy who picked up a sword and refused to back down...
And this is... rather consistently occurring. So, I can see a potential in finally putting the label on and saying "yes, fighters are supernatural, just like everyone else" and opening that door. I think with the side benefit of actually solidifying the fighter and rogue archetypes a little bit, but giving them more thematic bite at higher levels.
The Internet ate my well crafted response, so I'll just sum it up here:People don’t want to play npc classes, they want to play mundane non-powered heroes who still do extraordinary feats of strength, skill and heroism on the level of all the rest of the classes and not get told ‘oh 10th level, better join team magic now cause skill wont cut it from here’ because that is what those class’s fantasies are.
It’s really not that difficult a concept to grasp is it?
The point is that wizards can cast magic because the PHB says they can cast magic is an equally circular argument. You are applying a different standard to certain classes rather than others.Except there's no mention of magic or the supernatural in the description of either the fighter or the rogue. There is no evidence for your argument.