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      Wednesday, 5th November, 2014
      [UPDATED] Check Out All the 5E Stuff Available! 
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      1. Read more about:
      2. Dungeons & Dragons

      Over on the D&D 5E schedule page, I maintain a list of products which are available or announced, I include official, licensed, and unofficial products on that list. In addition to WotC, there are two licensed companies (Gale Force 9 and WizKids) and 8 unofficial third-party companies currently releasing 5E materials. I haven't personally looked at much of the third-party stuff (although I have seen Goodman Games' two adventures, both of which are back in print), and some of the PDFs are very pricey for the pagecount - up to 25 cents, and in one case 50 cents per page). DTRPG sells a range of 5E products, mainly PDF, by third-party publishers.

      Current publishers of unofficial products for 5E: Frog God Games/Necromancer Games, Goodman Games, Mithgarthr Entertainment, Sacrosanct Games, Genius Loci Games, Legendary Games, Rite Publishing, Critical Hit Publishing. Some of these use the Open Gaming License and apply it to 5E, and others are unlicensed. I asked DTRPG's Steve Wieck about their policy regarding unlicensed products, and he replied "Publishers who upload titles with us may select any rule system category for their titles they feel are appropriate. To date we have received no requests to take any action related to any titles available on DriveThruRPG that are listed in the 5e rule system category. Our "policy" on most things related to operating DriveThruRPG is to have as few policies as possible."

      • The Wizard's Amulet (available; PDF; free; Frog God Games) - update of the classic introductory 3E adventure.
      • Fifth Edition Fantasy #1: Giltterdoom (available; 16-page softcover adventure; $9.99; Goodman Games) -- "Fifth Edition Fantasy is here! This level 3 adventure module is fully compatible with the fifth edition of the world’s first fantasy RPG, and ready to play in your home campaign! Centuries ago, the glitterdoom came to the dwarves of Steelhand Clan! This divine curse transformed the dwarves into hellish forms with an insatiable greed for gold. Now, a chance encounter breaks open long-sealed gates to unleash the glitterdoom again. Can your adventurers delve into the forgotten halls to confront the subterranean menace? This all-new 5E adventure module includes a new dwarf sub-race and a new PC background!"
      • Fifth Edition Fantasy #2: The Fey Sister's Fate (available, 2015; 22-page softcover adventure; $9.99; Goodman Games) -- "A level 1 adventure for 5E, by Chris Doyle. The cries of battle echo in the rustic wilderness, as a pair of fey sisters defend the ancient Briarwood against invaders. When the town of Bur Hollow sends militia men to support their fey allies, they disappear without a trace. The adventurers must enter the Briarwood and save them! This all-new 5E adventure module includes two new spells and a new PC background!"
      • Stonefast (available; 35-page PDF; free; Mithgarthr Entertainment)
      • The Sylvan Temple (available; 25-page PDF; free; Mithgarthr Entertainment)
      • The Mines of Valdhum (available; 45-page PDF; pay-what-you-want; Mithgarthr Entertainment)
      • X1 Wrath of the Goblinoids and X2 Payback (available; 31 and 40 page PDFs; $5 each; Sacrosanct Games)
      • Assault on the Southern Horn (available; 21-page PDF; $2.50; Genius Loci Games) -- under the label "5Next", and adventure for 4th-6th level characters.
      • The Fiddler's Lament (available; 16-page PDF; $3.99; Legendary Games)
      • The Murmering Fountain (available; 16-page PDF; $3.99; Legendary Games)
      • Road to Destiny (available; 36-page PDF; $6.99; Legendary Games) -- 2nd level sandbox adventure.
      • Wanted (available; 23-page PDF; $2.99; Assassin Games) -- 10 short adventures for low level 5E games.
      • Monster Templates: Headless Horseman (available; 4-page PDF; $2.95; Rite Publishing)
      • Gothnog's Magnificent Cantrips (available; $6.95; 20-page PDF; Critical Hit Publishing)
      • 5th Edition Foes (November 2014; est 220-pages; Necromancer Games) -- "Between 200-250 additional creatures, beasts, monsters and titans to challenge your players and enhance your adventures!"
      • Quests of Doom (November 2014; est 180-260 pages; Necromancer Games) -- "12+ adventures worth winning, each written by one of our many iconic authors." -- "Hundreds of new spells to enhance your 5th edition spell casters and NPCs."
      • Book of Lost Spells (November 2014; est 250 pages; Necromancer Games) -- "Hundreds of new spells to enhance your 5th edition spell casters and NPCs."

      Publishers who upload titles with us may select any rule system category for their titles they feel are appropriate. To date we have received no requests to take any action related to any titles available on DriveThruRPG that are listed in the 5e rule system category. Our "policy" on most things related to operating DriveThruRPG is to have as few policies as possible.
      -Steve Wieck, DTRPG

      A couple of additions from Alea Publishing Group:

      • The Gift of the Gnarled One (available; free; Alea Publishing Group) -- adventure.[/hq]
      • The Cry of a Daughter (available; free; Alea Publishing Group) -- adventure.[/hq]
      • Trailblazer Tokens - Fighter and Wizard (available; 23 cards; $3.95; Alea Publishing Group) -- cards designed to keep track of special features and abilities.
      1. Read more about:
      2. Dungeons & Dragons

      Here's a closer look at the Tyranny of Dragons DM's Screen, which appears to be now available (thanks to Charles Choi for pointing it out to me on Twitter!) It's available from Gale Force 9, or hopefully from your local retailer! [41 comments]

      The Rise of Tiamat also released today. You can pick it up from your local game store, or from Amazon. I have updated the 5E release schedule list (which includes official, licensed, and unofficial products).

      Wednesday, 5th November, 2014
      The Dracula Dossier 
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      1. Read more about:
      2. Other Games

      The Dracula Dossier, a spy campaign for Kenneth Hite's Night's Black Agents RPG, is being Kickstarted by Pelgrane Press right now. It's already 300% funded, and has a month to go. Click on the image below to jump straight there!

      Two Books. One Mission.

      Dracula is not a novel. It's the censored version of Bram Stoker's after-action report of the failed British Intelligence attempt to recruit a vampire in 1894. Kenneth Hite has restored the deleted sections, inserting annotations and clues left by three generations of MI6 analysts. This is Dracula Unredacted.

      Follow those clues to The Director’s Handbook, containing hundreds of encounters: shady NPCs, dangerous locations, conspiratorial nodes, and mysterious objects. Together they comprise The Dracula Dossier -- an epic improvised, collaborative campaign for Night’s Black Agents, our award-winning vampire spy thriller RPG.

      The mission: Hunt and kill Dracula now, once and for all, before Britain falls to him forever.

      1. Read more about:
      2. Dungeons & Dragons

      WotC's Mike Mearls was involved with a Reddit AMA today. I've pulled out the juicier non-rules-specific questions.

      Click for more about D&DWarforged & Kender in Unearthed Arcana Column? -- "They are not in the DMG, but they will be made available. That material, along with a few other things, were squeezed out due to page count limits. However, the writing is done and we want to get it into your hands. You can imagine that Legends & Lore, as an article that talks about 5e design, isn't really needed anymore. It's possible that L&L goes away and a Uniquely Approachable new column with a similar, throwback name rolls out and focuses on hacking and modding the system, drawing on DMG stuff that we had to remove and then growing from there." [130 comments]

      The "Living Rules System"
      -- "This will start early next year. The process will begin with playtest surveys much like the ones we did for the core game, to allow us to see if the game has issues and if so where."

      On the OGL
      -- "No news yet, but we do plan to announce something within the next couple of months or so."

      To another OGL question [Mike never says "OGL" though] -- "Yes - we're working on plans right now to allow people to use the D&D system to create their own stuff."

      ... we do plan to announce something within the next couple of months or so.

      - in response to a question about the OGL

      On future plans/support
      -- "We definitely have stuff planned for 2015! We are moving away from the monthly model, and you can expect fewer releases overall, but we want to avoid splat creep and system bloat. That decision is based on our personal preference plus data we collected via the playtest."

      On PDFs -- "We're definitely looking at PDFs, ebooks, and other digital platforms, but no news yet. The goal with anything along those lines will be grow D&D, not just sell ebooks to people who already play the game, so we're putting a lot of work into figuring out that side of the equation."

      On digital tools -- "We're evaluating plans for digital tools and publishing as I type this. Nothing to report yet, but when we have news we'll share it. I know it's frustrating to not hear, but we want to avoid making announcements that lead nowhere. In the long term, I think that's worse than delaying things today."

      More on digital stuff -- "We definitely want to do tools and ebooks. Right now, we're looking at platforms and technology. We want to take an approach similar to what we did with 5e - get to know what people are doing with the game, how they're doing it, and what value we can offer. It's not as simple as selling PDFs, in terms of finding a path that grows D&D and creates a big, upward shift in D&D's accessibility."

      Digital again (people kept asking!) -- "We want to produce both tools and ebooks - we're simply at the stage now of planning out how we want to do that in a way that grows D&D."

      We're definitely looking at PDFs, ebooks, and other digital platforms, but no news yet.

      On system bloat -- "System bloat is a big concern. It's one of the things that forces us into a new edition and makes the game hard to get into. We're looking at keeping our new mechanics to a minimum and having clear guidelines on the best way to incorporate new material into your campaign."

      On Battlesystem/mass combat -- "Mass combat is not in the DMG - we decided that the system needed more playtesting. So, we'll be conducting open testing of that material and releasing it as part of Basic D&D once it is complete. There are rules for domains and managing a realm or business as part of the downtime system."

      How expansions might be added -- "Let's say we wanted to do psionics. We'd tie that to a campaign you can play, maybe one centered on mind flayers or a similar foe. The psionic sourcebook would be the player's companion to the DM's mind flayer campaign. The sourcebook would have all the info for creating psionic characters, along with world material for players who are creating characters for the mind flayer campaign. The player's book might also have a chapter written from an in-world perspective on psionics and psionic monsters, the kind of information that a character might have access to or have heard. You can expect us to do one or two such products a year, to give people enough time to play through a campaign without overwhelming them with new options."

      On Spelljammer -- "It's really a matter of time and resources, but the concept behind it is cool. SJ isn't at the front of the line, but it is in line."

      On Forgotten Realms -- "We definitely want to provide a broad update on the Realms, but nothing to report yet. Sorry!"

      On other settings -- "Planescape is definitely on the radar. It's a great setting on its own, plus its easy to link it to our other settings. That makes it a great direction to expand into. ... Eberron's definitely on the radar - my longest running 3e campaign was set there. A few of the rules options in the DMG speak to Eberron campaigns, plus we have the warforged designed already."

      On transparency (in response to an accusation of lack of it) -- "I don't agree with your premise - we opened up the development of our core system to an audience that is larger than the audience playing any other RPG on the market. We have over 600,000 followers on our Facebook page and post there regularly. The core team is active on Twitter and answers rules questions. Honestly, I think the better question is why do people think we're opaque after we spent two years conducting an incredibly open test driven by rigorously collected and analyzed data? I'm really not sure what else we can do."

      On PHB/MM/DMG scheduling -- "It was a hard lesson from 4e. Staggering the release allowed the same core team to work on every book. That improved consistency and solved a lot of quality control issues that plagued us in the past. Short-term pain for people starting campaigns, but worth it for the long term health of the game."

      We want to adopt a plan that makes it possible for us to deliver new releases in multiple languages at the same time.

      On translations into other languages -- "We want to adopt a plan that makes it possible for us to deliver new releases in multiple languages at the same time. That requires a lot of work on our end, and also likely ties into digital publishing."

      On video games -- "Hopefully we'll have some cool 5e-based video games to announce in the near future."

      On influences of previous editions
      -- "3e is probably the most recognizable, due to its influence on the core rules, while 2e shines through in our approach to world and roleplay. 4e is embedded in a lot of the systems, while 1e is there in our approach to empowering DMs."

      On 4th Edition support -- "We'll keep the character builder and tools running as long as enough people subscribe, but we basically see 4e as a complete game at this point."

      On 4E lessons -- "Biggest issues we see from players - combats run too long and characters are too complex. 5e slimmed down baseline complexity and streamlined combat to overcome those two issues."

      If you need every DM to run the game exactly the same, 5e is probably the wrong game for you. 5e is focuses on giving DMs the tools and flexibility to run the game they want.
      1. Read more about:
      2. Pathfinder RPG

      Herolab Updates

      Herolab, the popular character generation software for Pathfinder and other RPGs has been updated with new material from Monster Codex, Ships of the Inner Sea, and more.

      Our latest Pathfinder update is now available, bringing you new monsters for your weekend games just in time for Halloween! Not only do we have The Monster Codex, but we’re also releasing Paizo’s “Ships of the Sea”, part of the “Advanced Class Origins”, and part of Rite Publishing’s “In the Company of Monsters”.

      Click for more about the Pathfinder RPGSpecifically, updates include the following:

      • Monster Codex ($9.99)
      • Iron Gods player content from The Choking Tower (free)
      • Ships of the Inner Sea ($4.99)
      • Half of Advanced Class Origins ($4.99) -- "This update includes the bloodrager, investigator, slayer, swashbuckler, and warpriest sections, as well as some content from the arcanist section. The additional content will be added as a free update to anyone that has purchased the package."
      • Rite Publishing's In the Company of Monsters ($9.99) - six new player races: Gargoyles, Giants, Ironborn, Minotaurs, Restless Souls, and Wyrd, plus spells and feats.

      Iconic Heroes Miniatures Set #3

      Erik Mona provides a look at the second hald of the Iconic Heroes Set #3. This time, we have Imrijka, Half-Orc Inquisitor, Balazar, Gnome Summoner, and the eidolon Padrig. As always, click on the image below for more!

      Sunday, 2nd November, 2014
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      1. Read more about:
      2. Dungeons & Dragons

      The DMG is printed and physically exists! Expect to see it December 9th, or November 28th in preferred stores.

      1. Read more about:
      2. Dungeons & Dragons

      Check out this Villainous Classes pagespread from the upcoming Dungeon Master's Guide! [87 comments]

      UPDATE: I mistakenly cut off the top of the second page. Updated, below!

      Previous previews:
      Table of Contents, Firearms, Explosives & Alien Tech, Eye/Hand of Vecna & Orbs of Dragonkind, Magic Rings, Figurines of Wondrous Power, Deck of Many Things.

      (Also, don't forget to check out 10 Sites to Make Your Halloween Games Better!)

      Friday, 31st October, 2014
      10 Sites to Make Your Halloween Games Better 
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      1. Read more about:
      2. Miscellaneous

      Charles Akins of Dyvers Campaign has written one of his wonderful guest articles; this time, he tells you of ten blogs or sites which will make your Halloween-style RPGs even better this year:

      Halloween is one of my favorite times of year. As a child you get to wander about the neighborhood dressed in highly flammable costumes begging for candy and waging cruel prank wars on those terrible people who gave you apples and pretended like toothbrushes were far better than Snickers and M&Ms. Then as you get older you start going to parties where scary movies play in darkened rooms and malicious Dungeon Masters have you fumbling through heavy fog while werewolves stalk you in the night and your significant other keeps asking why you insist on dressing up as a vampire when you’re not playing a World of Darkness game.

      When a Halloween game goes right it leaves you on the edge of your seat, exhausted from the perfect ebb and flow of a horror story; but when they go wrong nothing is more disappointing or more likely to keep your group from revisiting the genre. To help inspire your games to greater heights and to enable you to run a better horror themed game I’ve scoured the web searching for the best blogs and websites that will take your games to the next level and keep you from falling into those terrible pitfalls that will ruin your games.

      10. Zombiecowboy’s Game Blog by Zombiecowboy: Since this fantastic blog first appeared in April of 2011 Zombiecowboy has made it his mission to make the games he plays have a more visceral feel by making the bad guys really bad. Zombiecowboy accomplishes this by making sure that the evil he presents isn’t a pale imitation of some idealized evil, but actually the sort of thing that makes you want to burn it to the ground and salt the earth afterwards. His current work on Hommlet and the Temple of Elemental Evil not only gets me excited to read where he’s going but has me thinking about how important it is to make my bad guys more than just evil-in-name-only and for any Halloween game that needs to be more pronounced than ever before.

      9. Two Sentence Horror Stories from Reddit ADULT CONTENT WARNING: Sometimes the hardest part of beginning a horror based one-shot or campaign is coming up with a reason why your players might be involved. Two Sentence Horror Stories is the perfect place to explore when you’re trying to find a fantastic horror hook to bring your players into the game and keep them guessing as to what’s happening next as there’s only enough to get started with, and not enough to bind you to any of the established narratives your players already know. Two Sentence Horror Stories consists of more than 15,000 posts so you’ll find everything from the timid first steps into the genre to skin-crawling nightmares pushed out into the world that will haunt your imagination for years to come.

      8. Age of Ravens by Lowell Francis: Trying to find the perfect horror game for your Halloween one-shot can be a real bear as this hobby continues to expand with seemingly no end in sight. Thankfully Lowell Francis is here. Since beginning his blog in 2009 Lowell has managed to craft one of the best resources for exploring the wide variety and history of this hobby; and his exploration of the horror role-playing game is among his best. This eight part series explores the horror genre beginning with the 1981 classic, Call of Cthulhu, and ending with the 2011 GURPS Horror (Fourth Edition). Along the way Lowell briefly describes each of the 25 role-playing games he’s included in the list and provides links to more detailed reviews. He has collected all of his work for Halloween horror role-playing games - from his History of Horror RPGS, to his Horror Reviews, to his Horror Gaming Ideas - in one spot: Halloween Horror RPG Round Up. If you’ve never explored horror gaming than you would be hard pressed to find a better place to start looking than here.

      In addition to Lowell’s work on Horror RPGs it might be of interest to explore his work on the History of Post-Apocalyptic RPGs. The two genres are often mixed in film, literature, and gaming so combining his discussions on these games might help you run your horror games on the edge of space or in some far off post-nuclear future where there is no help and the fear is real. Both series are well worth reading to help find new games to play and to make the ones you’re already playing better.

      7. Beyond the Mountains of Madness by Hal and the Long Tall Texans: There are times when you won’t be able to actually participate in a horror game for the holidays and if you’re in that situation this year than Hal and the fine folks at RPGMP3.com have you covered. This Call of Cthulhu adventure follows the normal ebb and flow of a horror movie with Hal expertly building the tension along the way as his players allow themselves to become fully immersed in the experience. The adventure begins with a light-hearted set up and ends with all the hallmarks of Lovecraft’s tales complete with some fantastic creepiness that lingers long after the game has ended.

      Alongside the 14 session Cthulhu adventure RPGMP3.com has made it their mission to explore a wide array of settings and scenarios with the site administrator, Hal, leading the way. Yet what makes this site so enjoyable is the vibrant community within the forums and the varied podcasts that come out of the forums where community members explore more game systems and scenarios than Hal could ever do alone. Just a cursory glance will find podcasts playing Rolemaster, Call of Cthulhu, Dungeons and Dragons (3.5 – 5), and more! They’ve also completed two major campaigns: The Warlords of the Accordlands by the Bradford Adventuring Guild People (which ran a staggering 105 episodes) and The World’s Largest Dungeon by the RPGMP3 Crew (which ran 40 episodes).

      6. 365 Days of Horror ADULT CONTENT WARNING: What makes this blog so fantastic for horror gaming is its focus on images. Unlike most blogs that pour countless words on the screen in an attempt to create just the right feel, this visually intensive blog manages to pull images from across a wide spectrum of entertainment to provide the reader with enough nightmare inducing pictures to make sure that you’ll never sleep again. Which makes it a perfect resource for those moments when words fail you and an imagine will set the right tone in your Halloween games. The archives of this fantastic blog are filled everything you can imagine from movie gifs to contemporary art and it’s well worth exploring when you’re searching for just the right look for your main monster.

      5. The Other Side Blog by Timothy Brannan: Over the last seven years Timothy Brannan has made it his mission to take the witch from a forgettable, throwaway villain into a vibrant part of his campaigns and to make keeping them out of your own a foolish move. As a result he’s written countless blog posts about the subject and two books, Spellcraft & Swordplay: Eldritch Witchery and The Witch: A sourcebook for Basic Edition fantasy games, that will help bring the witch into your home games in a big way. Now it would easy to focus exclusively on his herculean efforts with the witch, but in doing so you would be making a mistake to ignore his exploration of the horror genre through movies, books, and games where he has delved into what makes the horror genre work and what makes it fail.

      4. Cthulhu Reborn by Deadadelaide: Over the last thirty years Call of Cthulhu has steadily built up a massive following of incredibly creative and energetic gamers who have produced a ridiculous amount of content for the game. A lot of what has been released online by its enthusiasts, while very good, is in boring, flat text files with little in the way of visually appealing handouts to give the players. That’s where this excellent blog comes into play. The author has created a home where these old documents can be redone in a professional manner – and has released them all using the Creative Commons Attribution-NonCommercial-ShareAlike license! Inside the archive of this blog you’ll find a steadily expanding array of scenarios, handouts, character sheets and more! Well worth exploring for any Call of Cthulhu fan and for anyone looking for inspiration for their next horror game.

      3. The Fraternity of Shadows by Various Authors: Since Wizards of the Coast’s Chris Perkins announced that more Ravenloft stuff was on the way back in April I’ve been exploring the Fraternity of Shadows. This longtime home of Ravenloft on the internet has steadily been helping to define the setting that many Dungeons and Dragons fans associate most with the horror genre. Its Library is filled with a fantastic array content that so many of us have wished Wizards of the Coast had been producing over the majority of the last decade; ranging from a 4th Edition Rules Update to adventures and so much more. And the Vault is a Dungeon Master’s gold mine where everything from Campaign Ideas to explorations of the Domains of Raveloft can be found to help your games take on that Ravenloft feel and really make your games something to remember.

      2. Tales of the Grotesque and Dungeonesque by Jack Shear: There are few blogs out there who are more capable of reengineering and creating new content for the Ravenloft setting as Tales of the Grotesque and Dungeonesque. Jack has steadily crafted a version of Ravenloft in his own image that goes beyond the pale imitation of Universal Monster movies from the 1930s that the original game so often became. Instead of simply aping the original books he has pushed the setting in ways that have reinvigorated it and made it something that everyone should experience - not just on Halloween but in a sustained campaign where your players can grow to love the setting as more than just a once a year themed game – without belaboring his descriptions of the various Realms of Dread in ways that limits your ability to be as creative as you need to be as a Dungeon Master.

      Unfortunately Jack doesn’t have an easy to explore index. So I’ve gone ahead and made one for you focusing on the best from this long running series. Of special interest for many longtime Ravenloft fans will be his reinterpretations of the Realms of Dread as he uses real world societies and environments to help ground his Ravenloft and give them a sense of versimiltude without sacrificing the gothic feel.

      Ravenloft Organizations

      Realms of Dread

      Religion in Ravenloft

      Remixing Ravenloft


      Tales for Inspiration

      If you enjoy any of the Ravenloft Remixed series I highly encourage to check out his Lulu storefront and to pick up his free pdfs: Adventures on Gothic Earth; Tales of the Grotesque and Dungeonesque Part 1, A Gothic Fantasy Compendium for Old-School Fantasy Role-playing Games; Tales of the Grotesque and Dungeonesque Part 2, Expert Grotesques and Dungeonesques; Tales of the Grotesque and Dungeonesque Part 3, The Final Chapter. While they focus on older, Dungeons and Dragons styled games the ideas he puts forth can be brought into most any edition (especially Fifth Edition) and can bring about a really exciting change to your regular games.

      1. Yog-Sothoth by Various Authors: Like RPGMP3.com before it Yog-Sothoth is home to a long running series of podcasts that feature fantastic horror scenarios (with an expansive archive available exclusively to patrons) to help get you through this Halloween and to help keep the spirt alive throughout the year; however, Yog-Sothoth offers so much more for the horror enthusiast than its more varied counterpart. This fantastic website features over a hundred scenarios for play, even more guides and utilities to help make your adventures better by helping you achieve a sense of verisimilitude, images, and so much more. There is so much content available for the casual reader (and exponentially more for patrons) that it’s hard to imagine any fan of horror gaming not finding this site as a must have resource that will take your games to the next level.
      1. Read more about:
      2. Dungeons & Dragons,
      3. Boardgames

      Dungeons & Dragons News

      a beautiful oak barrel [common; 6gp]
      a damaged silver statue depicting a cute eagle [common; 9gp]
      a miniature pile of gemstones [common; 1gp]
      a pristine tapestry depicting Bombur [very rare; 7000gp]
      a colossal plain indigo robe [common; 4gp]
      a colossal walnut bucket [common; 1gp]
      a battered tapestry depicting Glorviel [uncommon; 10gp]
      a bulky painting depicting the ship The Easy Wind [common; 1gp]
      a flawless gold spyglass [common; 10gp]
      a shabby pine salt shaker [common; 2gp]
      a massive iron bracelet with a happy dragon motif [uncommon; 10gp]
      a dirty copy of Duchess Gimbur the Noxious's Revised Vade Mecum of Planar Divination [uncommon; 20gp]
      a bulky steel statue depicting a cute satyr [common; 9gp]
      a huge plain lavender cape [rare; 400gp]
      a damaged plain white robe [common; 6gp]
      a beautiful gold handled razor [very rare; 10000gp]
      a flimsy copy of Viscount Kahlest the Accursed's Mystagogical Doctrine of Volatile Illusion [common; 6gp]
      a dirty copper abacus [common; 7gp]
      a pristine ash pot [common; 7gp]
      a well-preserved violet curtain with burgundy stripes [uncommon; 50gp]

      D&D Attack Wing Launches Today

      • Dungeons & Dragons Attack Wing is a miniatures game produced by WizKids based on the Flight Path game system licensed from Fantasy Flight Games. "Utilizing the FlightPath™ maneuver system, command your army in epic aerial and ground combat & customize your army with spells, equipment, weapons, special abilities and more!" You can download the quick-start rules, or the full Attack Wing rules. The D&D Attack Wing Starter Set, available at retailers for $49.99, includes three pre-painted dragons, maneuver dials, upgrade cards and introductory scenarios.

      Other News

      • Virtual tabletop Fantasy Grounds has added a new subscription option. "A GM or player can buy a $3.99 / month subscription with no long term commitment and get access to all the features and included content. For $9.99 / month, they can buy an Ultimate license subscription which allows everyone in their game group to connect to their games using a free demo license. Non-subscription options are still available for those who dislike subscriptions."
      • Here's the latest news regarding Revelry in Torth.

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