[MENTION=58416]Johnny3D3D[/MENTION] and any others who might be interested, here's a thread at Candlekeep explaining that it's not yet clear what TheScrivener of Doom Today, 12:34 PM
The ideas below are simply suggestions designed to channel and focus your imagination. Feel free to discard anything contradictory or which doesn't appeal to you. Consider this just a starting point.
Traits: pipeweed smoking, polite.
Many dwarves come from industrious and tight-knit communities of like-minded individuals who work together to accomplish a common goal.
Oracles do not choose their path. Rather, the oracle's mystery chooses her in the midst of a climactic event that marks the oracle with an abiding curse.
Parents: Both of your parents are dead. You gain access to the Orphaned social trait.
Parents' Profession: Merchants. You gain access to the Merchant social trait.
Siblings: 2 biological siblings. You gain access to the Kin Guardian combat trait.
-Your sister Thorina is younger than you.
-Your brother Dwafur is older than you.
Circumstance of Birth: Adopted Outside Your Race. You were not raised by your birth family and grew up in a family of a different race than your own. Raised by Savage Humanoids. You were raised by savage humanoids such as orcs, kobolds, gnolls, troglodytes, or lizardfolk. As a result, your values, customs, and traditions are those of your adoptive parents, though characteristics of your true nature frequently emerge. You gain access to the Savage social trait.
Major Childhood Event: Kidnapped. You were kidnapped at some point in your childhood. The kidnappers might have been pirates, slavers, thieves looking for ransom, a powerful guild seeking to blackmail your parents, a cult, and so on else. Before you were released, were ransomed, or escaped, you picked up on various aspects of the criminal underworld. You gain access to the Canter social trait and the Liberator story feat.
Oracle Background: Heavens. The night sky's mysteries have always enthralled you. But one night, while you gazed upon the stars, the perfect order of the universe revealed itself and you nearly went mad from the revelation. Since that night, you've possessed strange powers over the heavens. You gain access to the Starchild religion trait.
Influential Associate: The Relative. There is a relative you were especially close to. To you, this person was the meaning of family. He helped shepherd you into adulthood, teaching you everything you know about the world. You are bound to this person or his memory, and you strive to keep a promise, vow, or oath that you made to him. You gain access to the Oathbound faith trait.
Subject: Child or young person.
Resolution: Mixed Feelings. Sometimes you regret the conflict, but other times you feel as if you didn't have a choice in the matter or that you made the right decision. Most of the time, you just avoid thinking about the conflict. Only you and maybe a select few people know of your involvement.
Romantic Relationships: Current Lover. You are currently involved in a romantic relationship. You gain access to the True Love story feat.
Relationship with Fellow Adventurers: Criminal connections.
Drawback: Loyalty. You value loyalty over all things. You treasure the friends, associates, and lovers you have earned throughout the years, and when someone breaks your trust or betrays you in some way, you become utterly unhinged. You gain access to the Pride drawback.
Deity and Religious Philosophy: Desna. You gain access to the Starchild religious trait.
Final Alignment: lawful (3) neutral (5)
You may choose two of the following traits to which you have access: Surface Stranger, Tunnel Fighter, Orphaned, Merchant, Kin Guardian, Kin Guardian, Savage, Canter, Starchild, Oathbound, Starchild.
Bokrug (Great Old One)
Cernunnos (empyreal lord)
Colour out of space
Cthulhu (Great Old One)
Dagon (demon lord)
Executioner’s hood (lurking ray)
Giant emperor scorpion
Giant water strider
Giraffe (herd animal)
Graeae Great white shark
Guardian dragonHalsora (fleshwarp)
Hastur (Great Old One)
Korada (empyreal lord)
Kostchtchie (demon lord)
Lurker above (lurking ray)
Nymph water strider
Pazuzu (demon lord)
Spawn of YogSothoth
Stag (herd animal)
Starspawn of Cthulhu
Trapper (lurking ray)
Vildeis (empyreal lord)
The three-armed Geethee originate from Doradus IV but are most commonly seen in the Inner Frontier.
Ability Scores: Dexterity +2
Average Weight: 130 lbs.
Average Height: 69 inches.
Speed: 30 ft.
Languages: Geethee begin play speaking Terran and Geethee. Geethee with high intelligence can choose from the following planetary languages: Hesperite III, Terrazine, Kalami III, Rigel, and Terrazine.
Small: Geethee are an unusually small race of aliens. Your size becomes Small and you gain a +4 dodge bonus to AC against enemies larger than Medium, but your speed is reduced by 5 feet. All other benefits and penalties of being small apply.
Third Arm: Geethee have an extra functional limb that allows you to perform more actions. As a swift action, you can draw or stow a single object on your person. You also get a +2 racial bonus to Sleight of Hand checks.