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I was using a very broad and warning version of the term adult..
Some are actually quite awesome, some are puerile.
I don't rate the core rule set, but YMMV if u want a B/X style system.
It's a very OSR retroclone. So it uses old modifiers and saves and so on.
As such doesn't appeal to me.
The adventures, however, are mind-blowing.... and adult. Not too hard to run with any d20-ish system.
SWN is a white box type retroclone. It does have great world/system/faction generation rules but I would hesitate to say it is an alien packed sci-fantasy
I hear you.
Then Savage, SF Companion, and one of the Last Parsec setting books:
I recommend Leviathan or Eris Beta V
I'd get the Last Parsec primer.
That could keep you going for a full year of gaming.
I adopted the 13th Age approach: all NPC meta status are visible to PCs.
But only in games which have such statuses or a meta approach.
So 4e or 13th Age only really.
In FATE revealing such aspects is an actual part of the game engine.
5e. Mmm would depend on the table style or the required...
Savage World's has simple easy to run rules for "Allies" and associated combats. Many SW games I have read or run seem to have naturally included bands of same.
It suggests that the decline of henchmen in more complex RPGs is a consequence of book keeping for player *and* GM.
He failed to deliver a big RPG project he had promised. IMHO various things broke him at the same time as this very big project.
This happens. People are people. Kickstarter is not a store.