As the thread title says, I have some questions:
*(Note: I have just now started to flip through the core rules, so forgive any confusion)*
1. Some of the effects of a Summon spell seem rather broken. For example, Lust of a Spurned Lover is a basically a roll-or-die effect with a horrific flavor. I know that the game's flavor is "weird fantasy", but this seems a bit odd from a game design perspective. Also, the illogical equation listed as one of the effects is just that: illogical! How can the "Referee" adjudicate the Illogical equation, and how can players hope to escape the other effects without a lucky roll?
2. Why do ability scores have different modifier values than in D&D? In almost every D20 game I've seen, the modifiers are the same. Does this change actually work with other elements in the game? Is it arbitrary?
Thanks!
*(Note: I have just now started to flip through the core rules, so forgive any confusion)*
1. Some of the effects of a Summon spell seem rather broken. For example, Lust of a Spurned Lover is a basically a roll-or-die effect with a horrific flavor. I know that the game's flavor is "weird fantasy", but this seems a bit odd from a game design perspective. Also, the illogical equation listed as one of the effects is just that: illogical! How can the "Referee" adjudicate the Illogical equation, and how can players hope to escape the other effects without a lucky roll?
2. Why do ability scores have different modifier values than in D&D? In almost every D20 game I've seen, the modifiers are the same. Does this change actually work with other elements in the game? Is it arbitrary?
Thanks!