Ok so upon reading these posts and discussing with my other player and we decided to show him that player death is a real threat in this game. We agreed that I pull punches when I dm and I should stop because it hurts the story. We also agreed that the world and story were good it was just a...
That makes sense. One thing is though that not every encounter is really either they die or win but I do want them to think that. I’m a lenient dm and personally don’t like player death. It is a hard position but one necessary for the tone of the game and the high stakes.
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So I need help I’ve posted about this ongoing game before but it seems more problems keep sprouting up...
To start on if my players seems to have a mixed relationship with the nature of the game claiming that it is too “player centric”. They say that since I’ve said a couple times “Hey it...
Charisma 20 =+5
Proficiency Bonus =+2
Performer Feat =+2 (double proficiency)
Expertise = x2
5+2+2=9x2=18
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Ok, so I'm running a fairly standard dnd campaign. Small town lots of problems etc.. but the thing I need help with is the players. My two pcs are bard one a jester and one a lore college. The jester at level three has a 20 char and receives a +28 bonus to his persuasion skill which is...
Ya that make complete sense no need to rush. I mean play by post is slow so it makes sense, I really don't care how long it takes this campaign seems really interesting!
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