I agree in general. Hell, also in the specifics.
Disclaimer: I'm not a DnD guy. Haven't played it since 3rd ed. What I know of 5e comes mostly from playing Baldur's Gate 3.
I think there's more than enough space in DnD to justify things like:
Genre books that set out things like level limits...
I have so not read 85 pages of this thread.
Isn't the level of awesome for any character going to be highly campaign dependent? In some campaigns PC fighter types are Heracles and Rama. In some they're Aragorn and Gawain. In yet others they're the 4 musketeers.
Admittedly DnD straight out of...
Since last time I've run:
A Family Affair
The Old Main Drag
Let's Lynch the Landlord
Murderview with a Vampiress (pt.1)
Austen Interlude (A Flashback)
Murderview with a Vampiress (pt.2)
Kissing Frogs
Not sure what to call the next one. The PCs must kidnap the infant daughter of the US...
A while back I had a conversation here on the forums in which I noodled through some thoughts about using "soap points" as a meta currency for Hero System. After a bit noodling I realised I'd just re-invented fate points and dropped it.
But I later thought, that's not actually a bad thing. Fate...
Universal systems have their uses. Mainly, you only need to know one system.
e.g.: Hero System was designed to allow for the anything goes world of supers it's very handy for doing other genres. One can use the system as the, for want of a better term, engine on which to run other genres. And...
One can simply swear the oath to oneself. But doing so is not some simple "mutter a magic phrase and magic happens," pallies aren't wizards/clerics/druids/sorcerers. They gotta work for their abilities by carrying out some serious self-cultivation. It's all about a very real, very difficult...
I like a bit of crunch. Game mechanics are tools with which I manipulate the game.
But the crunch should be simple enough to not slow down the game too much. (all very subjective I know.)
To give a sense - I like HERO. Most of the crunch is pre-loaded in char-gen. During game play it's mostly...
As a few other posters have pointed out up thread, there's a difference between the rules of the game and specific, in-game knowledge.
All players should have access to the all the rules that they want. Everyone should have the opportunity to know, for example, what fire resistance 30 means. Or...