Is the battle master finished and completed with necessary maneuvers, though? The battle master feels a bit like a demo of a really cool subsystem that was never actually released in full. If we had a complete battle master subsystem, I wonder if this thread would even exist.
I don't know about WotC, but the Youtuber mentioned in the OP clearly screwed up. The thumbnail for their clickbait video is missing the obligatory cartoon arrow and extraneous stock art of a woman looking shocked. Someone has really dropped the ball here.
I've encountered fan-run organized play groups which refer to games resembling Arcane Academia as "storytelling games." The category includes games whose main focus is free-form roleplaying and/or world-building based on story prompts and few, if any, rules. I imagine those groups would place...
The Malatran Plateau seems to fit fairly well where you placed it. And placing it there fills space that isn't otherwise used. Seems like an elegant solution to the problem. Probably more elegant than the solution I'm thinking of using, which involves extra-dimensional shenanigans.
That kind of...
Cool. How did you decide on your placement of the Malatran Plateau? I'm guessing you went with the description originally appearing in Polyhedron 102, which places the Malatran Plateau "near the middle of the southern jungles of Malatra."
Great summary, and good luck with your map series! I'm currently trying my hand at making a 5e globe of Toril, so I've encountered most of the same resources you mention in your post.
One resource you didn't explicitly mention, but which caused me some consternation: the Chultan Peninsula map...
Baldur's Gate 4 spoiler: At the end, you must choose to release the blue dragon, the green dragon, or the red dragon. All three choices have the same narrative impact on the world.
Alternately: reintroduce specialist wizards. You pick a subclass, and that subclass tells you which schools of wizard spells you can and can't cast. And you can't cast all of them.
Slightly more niche than the stuff other posters are listing: I'm thinking of updating the 4e version of genasi to 5e. I like how 4e genasi can potentially acquire the ability to manifest more than one element. To me, that gives 4e genasi a strong Elemental Chaos vibe, in the same way each of...
I’ve also played in both cosmologies, so I know the process of flying to the homes of deities is equally easy in both the OG Great Wheel cosmology and the World Axis cosmology.
The realms of deities in the Great Wheel are finite in size, with physical borders you can walk across. (There are no...
I certainly agree the World Axis is easier to modify than the Great Wheel. If this thread was about cosmology in general, I might argue that the World Axis is easier to use in a game than the Great Wheel. In the context of Forgotten Realms cosmology, specifically, though, the dominions and...